Full notes
Full A-Star Theft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Balance
- Store
- Fixes
- Server
A-Star Theft changes
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Update 1.4.2
This update introduces the first dynamic weather effects in A-Star Theft. As always, feedback on the effect is very welcome, as I want them to become the best they can be. I have also implemented some ideas I have had for a long time regarding world interaction, and you can expect more interactive objects in the future.
I hope you enjoy the new update!
Changelog:
Added rain effects
Added ability to instantly open vault doors from inside a vault
Added ability to destroy security bars and bank vaults with explosives
Added ability to tamper with radiators to release gas
Added knockback to some enemy gunfire
Added new decoration
Improved dialog window design
Improved how different lighting conditions affect NPC vision
Improved damage from being ran over by a police car
Improved colors in several missions
Improved toxic gas animation smoothness
Greatly expanded Corner Store with new areas and options
Fixed an issue where players could interact with safes through a vault door
Fixed gang members spotting players in non-restricted areas in missions with civilians and other guards.
Fixed a soft lock issue in Extrication
Fixed a police car path in Armory
Fixed small pixel art errors in the main menu character images
Fixed or reduced police drones getting stuck inside of furniture
Fixed inability to vault over pools
Fixed making noise when weapons are drawn outside of restricted areas
Fixed improper interaction distance with the gun locker in the safe house
Fixed civilians who are supposed to turn not turning
Fixed artifacts on translucent objects during camera shake
Miscellaneous improvements
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
