In this update3
Full notes
Full A-Star Theft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Store
- Fixes
A-Star Theft changes
A-Star Theft: Experience Enhanced
A-Star Theft has been subject to many changes based on user feedback. This update is the culmination of months of playtesting and research. It brings vibrant new graphics, new mechanics, and heaps of usability improvements.
Major Features
Added ability to kick down doors
Added more gore effects
Complete redesign of most story characters
Drastic graphical improvements
Greatly improved interaction usability
Improvements
Added more unique decoration
Added bloody footprints
Added a new music track for Massive Bank
Added more NPC dialog lines
Added setting to toggle Hold To Sneak
Added setting to toggle left- or right-handed player sprite
Added decoration to Prologue
Removed drilling mini game due to usability issues
Increased player stamina
Improved the screen effect rendering system
Improved and unified NPC clothing system
Improved the tutorial
Improved night time lighting
Improved stability of Final Raid mission
Improved ease of use when cleaning body parts
Improved ease of use when tying civilians
Decreased civilian tying time
Improved some timer clarity
Improved restricted area graphics
Improved stealth functionality
Improved usability of vault drills
Improved clarity of planting C4
Slight improvements to User Interface
Changed some throwables to come in packs
Improved internal tools for faster future development
Changed lighting engine pixel art considerations
Tweaks for several missions
Tweaked police spawn amount
Tweaked difficulty for better balancing in both action and stealth
Slightly increased cursor size
Miscellaneous improvements
Fixes
Fixed pause screen not working for a moment after exiting the equipment store
Fixed gamepad support for the new vault cracking minigame
Fixed an incorrect gamepad button prompt for pickpocketing
Fixed throwable animations in the safe house
Fixed a rare crash with civilians interacting with story characters
Fixed civilians spotting players stealing jewelry from any distance
Fixed a settings issue with different aspect ratios
Fixed Vanessa having a randomized design in Prologue
Fixed crew AI sometimes repeatedly restarting lockpicking
Fixed rare AI pathfinding issues with keycard doors
Fixed safes displaying the wrong button prompt after rebinding key
Attempted to fix a fullscreen boot issue
I hope you all enjoy these improvements!
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com
Source
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