HomeGamesUpdatesPricingMethodology
Steam News27 March 20233y ago

Overhauls and Refinements | Update 1.3 is live!

A-Star Theft: Overhauls and Refinements A-Star Theft is getting improvements on many fronts, including revamped spritework and audio, a new tutorial, improved usability and tons of jank has been fixed!

In this update4

Full notes

Full A-Star Theft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes9 additions22 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Store
  • Fixes
  • Server
fixedA-Star Theft: Overhauls and RefinementsA-Star Theft is getting improvements on many fronts, including revamped spritework and audio, a new tutorial, improved usability and tons of jank has been fixed!
changedAudio and Visual UpgradesImproved furniture graphics
changedAudio and Visual UpgradesImproved floor graphics and shading
changedAudio and Visual UpgradesRemastered ‘Escaping Snake’ music track in Action and Intimidation variants
addedAudio and Visual UpgradesAdded a large variety of footstep sound effects, which vary depending on the ground material
addedAudio and Visual UpgradesAdded sound effects for shooting paper

A-Star Theft changes

fixedA-Star Theft is getting improvements on many fronts, including revamped spritework and audio, a new tutorial, improved usability and tons of jank has been fixed!
changedImproved furniture graphics
changedImproved floor graphics and shading
changedRemastered ‘Escaping Snake’ music track in Action and Intimidation variants
addedAdded a large variety of footstep sound effects, which vary depending on the ground material

A-Star Theft: Overhauls and Refinements

A-Star Theft is getting improvements on many fronts, including revamped spritework and audio, a new tutorial, improved usability and tons of jank has been fixed!

Audio and Visual Upgrades

  • Improved furniture graphics

  • Improved floor graphics and shading

  • Remastered ‘Escaping Snake’ music track in Action and Intimidation variants

  • Added a large variety of footstep sound effects, which vary depending on the ground material

  • Added sound effects for shooting paper

  • Added bullet air sound effect

  • Added more miscellaneous dialog lines

  • Improved some fire effects

  • Improved vault opening animation

Ease Of Use

  • Improved many aspects of Stealth gameplay to make the strategy more approachable

  • Improved settings menu interface and clarity

  • Improved settings menu gamepad navigation

  • Added different images for locked and unlocked doors

  • Added animation to markers when entering a restricted area

  • Changed frequency of dodge leaping

  • Improved walking collisions with angled objects

  • Improved Item Wheel graphics and usability

  • Improved informational graphics

  • Improved various other User Interface aspects

  • Improved usability for interactions with civilians

  • Improved graphics for several interactive objects

  • Improved ease-of-use with many interactive objects

  • Improved clarity of fire damage

  • Slight improvements to melee combat

Miscellaneous Changes

  • Updated credits to include a new developer: Tobias Johansson

  • Redesigned the tutorial mission

  • Added loot: Golden Toilets!

  • Added a keycard to Museum

  • Changed cursor to always start hovering on the getaway van, to remind players of the weapons store

  • Updated main menu credits to reflect current sound effect usage

  • Cleaned up and removed some unused game assets

  • Miscellaneous Improvements

Bug Fixes

  • Fixed starting the game windowed causing improper UI scaling

  • Fixed settings scaling improperly when changing aspect ratio while in the settings menu

  • Fixed some UI elements improperly drawing in the pause menu

  • Fixed UI objective drawing offset when showing a headshot indicator

  • Fixed common issues with dodge leaping into walls and furniture

  • Fixed killing enemies instantly cancelling their bullet sounds

  • Fixed improper enemy vehicle paths in Cocaine Collection

  • Fixed exiting a minigame with the Escape key also pausing the game

  • Fixed Justice Fox getting stuck in his car before Prison Raid

  • Fixed Terrence Koeller sometimes staying after the dialog in Protection

  • Fixed civilian intimidation symbol overlapping with interaction text

  • Fixed action music not playing when starting another heist without restarting the game

  • Fixed C4 explosive timer not pausing when game is paused

  • Fixed cameras detecting player stealing loot from a wider angle than their vision cone

  • Fixed NPC vision range with lower lighting quality settings

  • Fixed noise indicator not showing on some missions

  • Fixed cars moving through objects in The Port

  • Fixed possibility to remain in Overview in the main menu

  • Fixed a few animation errors

  • Fixed a bunch of other jank

I hope you all enjoy these improvements!

For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com

Source

Steam News / 27 March 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.