In this update4
Full notes
Full A-Star Theft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Store
- Fixes
- Server
A-Star Theft changes
A-Star Theft: Overhauls and Refinements
A-Star Theft is getting improvements on many fronts, including revamped spritework and audio, a new tutorial, improved usability and tons of jank has been fixed!
Audio and Visual Upgrades
Improved furniture graphics
Improved floor graphics and shading
Remastered ‘Escaping Snake’ music track in Action and Intimidation variants
Added a large variety of footstep sound effects, which vary depending on the ground material
Added sound effects for shooting paper
Added bullet air sound effect
Added more miscellaneous dialog lines
Improved some fire effects
Improved vault opening animation
Ease Of Use
Improved many aspects of Stealth gameplay to make the strategy more approachable
Improved settings menu interface and clarity
Improved settings menu gamepad navigation
Added different images for locked and unlocked doors
Added animation to markers when entering a restricted area
Changed frequency of dodge leaping
Improved walking collisions with angled objects
Improved Item Wheel graphics and usability
Improved informational graphics
Improved various other User Interface aspects
Improved usability for interactions with civilians
Improved graphics for several interactive objects
Improved ease-of-use with many interactive objects
Improved clarity of fire damage
Slight improvements to melee combat
Miscellaneous Changes
Updated credits to include a new developer: Tobias Johansson
Redesigned the tutorial mission
Added loot: Golden Toilets!
Added a keycard to Museum
Changed cursor to always start hovering on the getaway van, to remind players of the weapons store
Updated main menu credits to reflect current sound effect usage
Cleaned up and removed some unused game assets
Miscellaneous Improvements
Bug Fixes
Fixed starting the game windowed causing improper UI scaling
Fixed settings scaling improperly when changing aspect ratio while in the settings menu
Fixed some UI elements improperly drawing in the pause menu
Fixed UI objective drawing offset when showing a headshot indicator
Fixed common issues with dodge leaping into walls and furniture
Fixed killing enemies instantly cancelling their bullet sounds
Fixed improper enemy vehicle paths in Cocaine Collection
Fixed exiting a minigame with the Escape key also pausing the game
Fixed Justice Fox getting stuck in his car before Prison Raid
Fixed Terrence Koeller sometimes staying after the dialog in Protection
Fixed civilian intimidation symbol overlapping with interaction text
Fixed action music not playing when starting another heist without restarting the game
Fixed C4 explosive timer not pausing when game is paused
Fixed cameras detecting player stealing loot from a wider angle than their vision cone
Fixed NPC vision range with lower lighting quality settings
Fixed noise indicator not showing on some missions
Fixed cars moving through objects in The Port
Fixed possibility to remain in Overview in the main menu
Fixed a few animation errors
Fixed a bunch of other jank
I hope you all enjoy these improvements!
For questions or feedback, you can join the A-Star Theft discord server, or mail me at: contact@kehlercreations.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
