Full notes
Full A-Spec First Assault update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Fixes
- UI and audio
Patch Notes 0.21.1 Overview
Bug fixes
Performance improvements
Added
Warp In and Warp Out Visual Effects use an appropriate size for the warping ship
Error popup on application start-up if Steam is not running
Changed
Improved performance for projectile collision checks
Improved performance for Shockwave Explosions
- Kherson Heavy CorvetteIncreased subsystem auto repair rate to bring inline with the other corvettes
Reduced subsystem repair rate for the Sumer Dynasty Battlecruiser and increased its sensor subsystem HP
Projectile Highlights will fade out in close proximity to the camera
Adjust lighting intensity and maximum range for explosions
Fixed
Updated Rewired API: Axis name will now be displayed when bound to a button action (for Unknown Controllers)
Projectile Tails for Artillery now extend from the firing point instead of immediately being set to maximum tail length
Player view can become obscured for a short time during Chapter 5 Mission 2 & 3
Corrected Medium and Small Artillery Head VFX offset
Playing a skirmish match then going into campaign mission will use the last used skirmish match background instead of the campaigns
Donetsk Medium Corvette colliders not aligned with model silhouette
Corrected Sun flare position in Chapter 2 Mission 2
Source
Changelog.gg summarizes and formats this update. How we read updates.
