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Steam News26 November 20241y ago

I see you watching me, watching you, watching me on this new patch release

Patch Notes 0.16.0 Overview Improved lighting/shadows and made better use of engine graphics options for game graphics quality settings from Medium to Ultra More targeting actions for Monitored, Wingmen, and who's talki

Full notes

Full A-Spec First Assault update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions13 changes2 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
changedImproved lighting/shadows and made better use of engine graphics options for game graphics quality settings from Medium to Ultra
changedThe Command Panel has visual improvements and additional actions
changedMesh fitting detailed (ship vs weapon collisions) and simple colliders (ship vs ship collisions) required for opponent faction ships (Fighter, Gunship, Carrier)
addedAdded
addedAdded new actions to the Command Panel "Targeting > General" category: Next/Prev Monitored, Next/prev Wingmen and Current Talker
addedAdded new category to Command Panel: Flight Controls

A-Spec First Assault changes

changedImproved lighting/shadows and made better use of engine graphics options for game graphics quality settings from Medium to Ultra
changedThe Command Panel has visual improvements and additional actions
changedMesh fitting detailed (ship vs weapon collisions) and simple colliders (ship vs ship collisions) required for opponent faction ships (Fighter, Gunship, Carrier)
addedAdded
addedAdded new actions to the Command Panel "Targeting > General" category: Next/Prev Monitored, Next/prev Wingmen and Current Talker

Patch Notes 0.16.0 Overview

  • Improved lighting/shadows and made better use of engine graphics options for game graphics quality settings from Medium to Ultra

  • More targeting actions for Monitored, Wingmen, and who's talking

  • The Command Panel has visual improvements and additional actions

Known Issues

  • Autospeed match 'close' setting does not work as expected (but won't soft lock progress when required, and may require a little patience when used in scripting for Chapter 03 Mission 03 if you feel otherwise)

  • Mesh fitting detailed (ship vs weapon collisions) and simple colliders (ship vs ship collisions) required for opponent faction ships (Fighter, Gunship, Carrier)

  • Jump-out animations are not scaled correctly for ships bigger than a gunship

Added

  • Keybindings for targeting monitored structures in Flight controls

  • Keybindings for targeting wingmen in Flight controls

  • Keybinding for targeting the current talker in Flight controls

  • Added new actions to the Command Panel "Targeting > General" category: Next/Prev Monitored, Next/prev Wingmen and Current Talker

  • Added new category to Command Panel: Flight Controls

  • Added new actions to the Command Panel Flight Controls category: Reverse Speed toggle, Match Speed toggle, Match Speed Range Modes Slide cycle, Flight Control toggle, Activate Autopilot

  • Command Panel control fallback when a flight control action referenced by help glyphs not assigned to gamepad button (tutorial stuff)

  • Command Panel control fallback will breadcrumb to the desired control not mapped to a gamepad button (if it exists as a Command Panel action)

  • Command Panel context sensitive text panel based on category and/or action button highlighted

  • Help glyphs are shown next to the Command Panel for its navigation controls

Changed

  • Adjusted the font sizes on the flight HUD text assets to meet Steam Deck font size recommendations/preferences

  • New rendering quality settings applied to video quality settings from Medium upwards, improving visual fidelity on higher settings

  • Adjusted the shadow rendering settings for improved shadow effects when projected shadows are further away from the camera

  • Changed default gamepad binding for Full Primary in Flight Group 1 category

  • Changed default gamepad binding for Auto Targeting in Flight Group 1

  • Gamepad Start button can be now mapped in Flight Group 1-3 categories

Fixed

  • Closing the Options popup screen will no longer lose button focus on the Option button on the campaign menu, forcing gamepad users to use the mouse

  • Menu "Options > Video > Graphics Quality > Shadow Type" setting is no longer ignored

  • The mouse cursor refused to hide until mouse first moved after a scene load (affected gamepad users)

Source

Steam News / 26 November 2024

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