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Steam News6 February 20264mo ago

Update 0.22.0 brings huge performance improvements. No exaggeration.

Patch Notes 0.22.0 Overview This update provides significant performance improvements, along with general bug fixes and improvements and fixed the accuracy of the players primary guns when enabling the "Homing Projectil

Full notes

Full A-Spec First Assault update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions14 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • Balance
fixedThis update provides significant performance improvements, along with general bug fixes and improvements and fixed the accuracy of the players primary guns when enabling the "Homing Projectiles" option
addedAdded
changedAI manager to handle management of AI Actor logic updates for improved performance
changedChanged
changedGimball Gun tracking and movement logic updates are now processed with ECS Jobs for improved performance
changedTurret tracking and movement logic updates are now processed with ECS Jobs for improved performance

A-Spec First Assault changes

fixedThis update provides significant performance improvements, along with general bug fixes and improvements and fixed the accuracy of the players primary guns when enabling the "Homing Projectiles" option
addedAdded
changedAI manager to handle management of AI Actor logic updates for improved performance
changedChanged
changedGimball Gun tracking and movement logic updates are now processed with ECS Jobs for improved performance

Patch Notes 0.22.0 Overview

  • This update provides significant performance improvements, along with general bug fixes and improvements and fixed the accuracy of the players primary guns when enabling the "Homing Projectiles" option

Added

  • AI manager to handle management of AI Actor logic updates for improved performance

  • Combat AI Actors now perform a threat assessment against nearby hostiles to determine the best target to engage (closest comparable to itself)

  • Combat AI Actors are capable of making attempts at reducing the likeliness of getting stuck against other ships/structures in the world

Changed

  • Gimball Gun tracking and movement logic updates are now processed with ECS Jobs for improved performance

  • Turret tracking and movement logic updates are now processed with ECS Jobs for improved performance

  • Ship exhaust lens flare logic updates are now processed with ECS Jobs for improved performance

  • Ship exhaust lens flare quad texture visuals are now rendered more efficiently for improved performance

  • Projectile logic updates are now processed with ECS Jobs for improved performance

  • Projectile quad texture visuals are now rendered more efficiently for improved performance

  • Stellar dust logic updates are now processed with ECS Jobs for improved performance

  • Gun Muzzle Flare quad texture visuals are now rendered more efficiently for improved performance

  • Radar contacts logic updates are now processed with ECS Jobs for improved performance

  • Improved the logic used for stretching projectile tails for better visual appearance

  • Removed the in-game FPS monitor and associated key binding

Fixed

  • The players main gun projectiles are now 100% accurate against targets when "Homing Projectiles" have been enabled in the game options

  • Campaign soft lock in Chapter 5 Mission 3 as no random side missions are generated preventing progression towards unlocking this main mission

  • Refactored hazard field processes (asteroid and nebula fields) for performance improvements

  • Projectile Stats from installed modules are not applied to the guns when in a mission (Muzzle Speed, Max Range, Rate of Fire, Explosive Radius)

  • Ship Fitting: Launcher Subsystem Damage display values are being calculated incorrectly

  • AI Actors now correctly calculate stopping times, preventing the fast overshoot/fly-bys when using the afterburner

Source

Steam News / 6 February 2026

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