Full notes
Full A-Spec First Assault update
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What changed
- Gameplay
- Balance
- Events
- Fixes
A-Spec First Assault changes
Patch Notes 0.14.0 Overview
New Interceptor Corvette (Avdiivka)
New passive modules to enhance your ship
Bugs fixes, improvements and balance changes
Known Issues
Autospeed match 'close' setting does not work as expected
Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best-fitting
Jump-out animations are not scaled correctly for ships bigger than a gunship
Added
Avdiivka Interceptor Corvette (Unlocked from completing Chapter 1 Mission 3)
Armour plating module small and medium modules
Explosive Armour Protection small and medium modules
Kinetic Armour Protection small and medium modules
Additional icons for module items
New module inventory items are unlocked progressing through chapter 2 missions
Player fleet size increased to 3 after completing Chapter 2 Mission 3
Progress rewards will be retroactively unlocked based on players current progress
Changed
Balancing Ships to allow the player to approach at target strategically affecting ship Mass, Armour/Hull HP, max speed and acceleration/deceleration for velocity and rotation
Percentages are now used for all module stats displays
Amended text layout for Loading a saved preset in ship fitting to limit text wrapping from long equipment item names
Adjusted prestige price, fitting, applied stats and their values for module items
Module slots now have slot sizes which will only fit the same size module item
Starting a tutorial now goes straight into the mission, bypassing the ship selection screen
Fixed
The mouse cursor was never visible on the 1st time welcome screen
Ship stats displays for Yaw/Pitch/Roll and Horizontal/Vertical for acceleration are not updated in the ship fitting screen when modules applied
Null reference errors on ship loadouts with multiple launcher groups
Weapon models not being updated in fitting screen preview when added and/or removed
Null Reference error caused exiting the Vessel Fitting screen and then going straight back into it, preventing loadouts from being displayed correctly
Source
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