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Full A Sister's Journey update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Performance
A Sister's Journey changes
I hope all of you had a great start in the new year, and we too couldn't wait to hop right into it and start it with a bang!
Announcement Time!
The next edition of the Steam Next Fest is right around the corner, starting on Feb. 6th - and A Sister's Journey will be part of it! That's right, I'm thrilled to announce that in less than two weeks you'll be able to take a shot at the game yourself, when the new and freshly prepared Demo Version launches for the first time!
Keep your eyes peeled for more news in the following days, and if you really don't want to miss anything and be there right when the Demo launches, make sure to wishlist and follow the game!
All Pixels On Deck
My Steam Deck also arrived several weeks ago, and I couldn't wait putting the game on it first thing. It was immensely satisfying to see the game boot up and run almost flawlessly right out of the box - and especially since A Sister's Journey is built with a custom engine, this definitely felt like a huge step.
I've fixed all encountered bugs so far, done some further tweaks and optimizations, and now it feels almost ready to go! There are still some minor issues to take care of, but other than that it feels super satisfying to play A Sister's Journey on the Deck, and playing the Demo from start to finish has been a blast.
So if you own a Steam Deck, you can try it out yourself soon, too!
Main Menu
No game is complete without one - And every project in development truly feels like finally becoming a real game once you give it a proper main menu!
And while it often just functions as a simple stop on your way to start the real thing, it also still is the very first thing players see of a game, therefore I took a lot of care so everyone feels warmly invited and welcomed into this wondrous world, waiting to be explored.
Most of the work in the recent weeks was focused on preparing the demo, testing and optimizing, but a lot of progress has been made on the game itself, too! So enjoy a few more new scenes and teasers, some of which you'll likely be able to directly explore in the demo yourself.
It's probably better to keep your distance when this beam goes off.
Be quick, else you might get trapped. Or worse.
Calm and relaxing, this tranquil area invites for a small break on your long journey.
Thanks for reading, and stay tuned for the next update, the launch of the demo, and the upcoming Next Fest!
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