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Steam News4 May 20224y ago

Dev Update May 2022 - Lots of progress!

Hey everyone! A lot of progress has been made on the development of A Sister's Journey in the past few months, and I gladly want to share some of it with you today!

In this update2

Full notes

Full A Sister's Journey update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes2 additions3 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • UI and audio
removedNew AreasMany additional of the lush and vibrant areas and biomes you will be able to explore on your journey have finally been brought to life, making them no longer rough concepts or crude level layouts only, but actually something real, and alive. Something truly inviting to be explored and to play around in, and most importantly, to share with you all!
changedNew AreasThere are still some more zones to come, so stay tuned! But most of the general layouts are finished by now, and the only thing missing is filling out the remaining levels, and creating some more (and then some!). And lastly of course, populating the remaining areas with life: friends, enemies, bosses, challenges, puzzles and secrets and cool things to discover - which definitely is the most fun part to design!
changedWeapons and EffectsAll the powerful and unique weapons you will come across during your travels are now fully implemented, have all their graphics done, all effects and animations designed, and all upgrades and functions are, well, functional! There's a lot to be discovered about them in the game - with many upgrades, special mechanics, unique gameplay and rewarding progress accompanying you throughout your journey.
addedWeapons and EffectsIt's way too much to show here in this little update, and after all, it's much more fun to discover them by yourselves once you'll be able to play! But here are a few teasers of some of them, and their newly added animations and effects:
addedWeapons and EffectsAnd while dealing some serious damage definitely is their primary function, it won't be the only area where they will prove useful. With this game being a metroidvania, and all the weapons playing a major role in it, you will not only progress through the game and unlock new areas by learning new skills and movement abilities, but of course through clever use of the unique weapon mechanics and abilities as well!
changedWeapons and EffectsThat's it for now! Thanks so much for reading, and most of all for your tremendous support towards the game. It really means so much! Me, I'm hopping right back into work now. First on the list for the next few days is completing the remaining UI elements for the inventory, map, and game menu, as well as finishing some more of the enemies and boss encounters - On which I hope to have more to share in the near future.

A Sister's Journey changes

removedMany additional of the lush and vibrant areas and biomes you will be able to explore on your journey have finally been brought to life, making them no longer rough concepts or crude level layouts only, but actually something real, and alive. Something truly inviting to be explored and to play around in, and most importantly, to share with you all!
changedThere are still some more zones to come, so stay tuned! But most of the general layouts are finished by now, and the only thing missing is filling out the remaining levels, and creating some more (and then some!). And lastly of course, populating the remaining areas with life: friends, enemies, bosses, challenges, puzzles and secrets and cool things to discover - which definitely is the most fun part to design!
changedAll the powerful and unique weapons you will come across during your travels are now fully implemented, have all their graphics done, all effects and animations designed, and all upgrades and functions are, well, functional! There's a lot to be discovered about them in the game - with many upgrades, special mechanics, unique gameplay and rewarding progress accompanying you throughout your journey.
addedIt's way too much to show here in this little update, and after all, it's much more fun to discover them by yourselves once you'll be able to play! But here are a few teasers of some of them, and their newly added animations and effects:
addedAnd while dealing some serious damage definitely is their primary function, it won't be the only area where they will prove useful. With this game being a metroidvania, and all the weapons playing a major role in it, you will not only progress through the game and unlock new areas by learning new skills and movement abilities, but of course through clever use of the unique weapon mechanics and abilities as well!

A lot of progress has been made on the development of A Sister's Journey in the past few months, and I gladly want to share some of it with you today!

New Areas

Many additional of the lush and vibrant areas and biomes you will be able to explore on your journey have finally been brought to life, making them no longer rough concepts or crude level layouts only, but actually something real, and alive. Something truly inviting to be explored and to play around in, and most importantly, to share with you all!

Here's a small selection, hope you'll enjoy:

There are still some more zones to come, so stay tuned! But most of the general layouts are finished by now, and the only thing missing is filling out the remaining levels, and creating some more (and then some!). And lastly of course, populating the remaining areas with life: friends, enemies, bosses, challenges, puzzles and secrets and cool things to discover - which definitely is the most fun part to design!

Weapons and Effects

All the powerful and unique weapons you will come across during your travels are now fully implemented, have all their graphics done, all effects and animations designed, and all upgrades and functions are, well, functional! There's a lot to be discovered about them in the game - with many upgrades, special mechanics, unique gameplay and rewarding progress accompanying you throughout your journey.

It's way too much to show here in this little update, and after all, it's much more fun to discover them by yourselves once you'll be able to play! But here are a few teasers of some of them, and their newly added animations and effects:

And while dealing some serious damage definitely is their primary function, it won't be the only area where they will prove useful. With this game being a metroidvania, and all the weapons playing a major role in it, you will not only progress through the game and unlock new areas by learning new skills and movement abilities, but of course through clever use of the unique weapon mechanics and abilities as well!

Here's an example of the Bubble Gun, which absolutely is one of my favorite weapons to play around with right now, allowing you to traverse over (dangerous!) fluids in a pretty stylish way.

I will have more of the weapons and their mechanics to share in the future, and if you'd like to see even more of A Sister's Journey and its development, you're very welcome to follow on Twitter for more weekly updates, teasers, screenshots and videos!

That's it for now! Thanks so much for reading, and most of all for your tremendous support towards the game. It really means so much! Me, I'm hopping right back into work now. First on the list for the next few days is completing the remaining UI elements for the inventory, map, and game menu, as well as finishing some more of the enemies and boss encounters - On which I hope to have more to share in the near future.

Source

Steam News / 4 May 2022

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