In this update7
Full notes
Full A Robot Named Fight! update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Store
- Balance
A Robot Named Fight! changes
The meatiest metroidvania around, A Robot Named Fight!, is back with another FREE UPDATE! Explore a new alternate area, complete with two new bosses, new enemies, and new items. Plus, you can face off against molemen with friends or alone with new options for deathmatch mode. The update is now available!
New Area, Bosses, and Enemies
The update introduces the Crystal Mines: a shiny alternate area featuring two new bosses, 80 new rooms, new music, and eight new enemy types. There are 11 new items to snag, including the Hellfire Cannon, a fireball gatling gun that sets enemies and terrain ablaze. Unlock new achievements to discover items like the Phase Shell, which allows you to phase through thin floors and walls.
Molemen in Deathmatch
This update also introduces the ability to add AI-controlled molemen opponents to games of deathmatch. With the fall of robot civilization, molemen have started infesting every nook and cranny of the robots’ domain. The number and spawn rate of molemen is customizable, and this addition allows for single-player deathmatch mode. (But, trust us… it’s even more fun to team up with friends to face these foes!)
Patch Notes 1.5.0.27
Bug Fixes
Fixed multiple issues that would cause projectiles to twist on the z axis causing them to draw skewed.
Added space to "Bounce Bolt" in menus
Fixed bug that prevent explosions from damaging destructible blocks
Many enemies that didn’t drop pickups drop pickups now
Fixed issue with boss backgrounds not fading out after boss is defeated
Tall Walkers Spawn pick ups when killed now
Confusion Effect now cause music to slow down rather than reverse to fix issues with streaming audio.
Fixed issue with traversal paths that would allow user to circumvent locks or on rare occasions generate unsolvable maps
Fixed issue where phaserang wouldn't appear after explosive bolt or rocket launcher
And Many More! (I didn’t do a great job of issue tracking this time)
New Area! Crystal Mines
2 New Bosses
8 New Enemies
80 New Rooms
New Music
New Secret Achievement To Unlock
New Bosses
Skin Deviler
Corrupted Miner
New Enemies
Bioplasma Flesh Cherub
Pipe Spitter
Riser
Wandering Slimer
Baby Latcher
Gross Pillar
Shelled Eye Chomper
Flame Spewer
New Items (*has achievement)
Kaboomerang*
HTS Chip
Crystal Shell*
Hazard Shell*
Scrap Booster
Health Booster
Hellfire Cannon*
Hive Bolt
Orphiel's Altar*
Burst Pauldrons
Energy Boots
Balance Changes
Joystick controls made closer to d-pad controls.
Deadlock Boots stop the effect of ice.
Bursts from Bright Shell and Heat Shell scale with damage stat.
Chomp Frogs only spawn 2 enemies at a time.
Other
Gravitator Behavior tweaked (Ooze Hart Form 2, Flesh Cherubs, Beast Guts Eyes)
Improved AI for Molemen
Molotov Moleman now targets player
More details in Buried City
Sine Fish no longer appear in the Buried City (many have been replaced with molemen)
Options to add AI molemen to Deathmatch
Attack Delay now formatted as ".NN" as opposed to "N.N" if it is less that 1
Source
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