Full notes
Full A Robot Named Fight! update
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What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
- Security
A Robot Named Fight! changes
- Deathmatchmode
Deathmatch
Deathmatch now an officially supported game mode (no longer a secret seed).
Menu to set frag or time limit
Item Options: All, Energy Only, or None
Menu to add/remove levels from the map rotation
The following items are now supported in Deathmatch: Attractor Helm, Shield Orb, Shoot Orb, Tri Orb, AuraBolt, Fragment Shots, Buzz Orb, Health Orb, Regeneration Helm, Buzzsaw Shell, Dash, Viridian Shell, Wave Bomb
End game score board that shows frags and deaths
Option for starting items decided by slot machine
Fixed issues with non 16:9 resolutions
Fixed issue where visible weapons wouldn't work sometimes
Drastically reduced stutter when player picks up item
2 New Deathmatch Maps
Activated Item Button Glyph should match controller player is using
Modified Camera behvior to promote better flow from room to room
New Champion Types!
Spore Champions - Create damaging acid clouds and explode on contact. Drop loads of scrap or 1 special scrap.
Blue Champions - Have higher health, improved stats, new projectile patterns. Drop loads of scrap or 1 special scrap.
Red Champions - Melt when killed and respawn moments later unless destroyed.
Ghost Champions - Transparent champions that clip through terrain. Drop Glitch Modules.
Cloaked Champions = Identifiable by a tell-tell shimmer. Drop Various Modules.
Plasma Champions - Glow with energy unleash a bioplasma nova when hit. Drop Energy Modules.
New Items
Cloaking Device
Toxin Bolt
Toxin Pauldrons
Personal Teleporter
Deadlock Boots
Tyr's Horns
New Enemies
Corrupted Orb
Mouth Meat Splitter
Other Changes:
Teleporters now spawn in the caves, factory and buried city
All menues have headers
Added option for numeric health bars
More Surface details
More Cave details
New secret seeds
Bug Fixes:
Fixed some issues with text generated for keyboard hints
Fixed issue where Buzzsaw Shell could cause maps to generate with absent or inappropriate traversal locks (The "I can go straight to the Buried City from the Caves" issue).
Fixed ui soft lock associated with Steam API not initializing and added in game warning
Fixed several rare issues that could cause the layout to generate with overlapping rooms or incomplete maps in Exterminator Mode.
Removed stray Phasebolt power up in Factory1x1HiddenDoorRight01
Jet pack exhaust no longer comes out of a point above arachnomorphed player's head.
Fixed potential out of bounds in BuriedCity2x3AllExits01
Fixed issue where bouncing and deflected projectiles would calculate incorrect normals to determine bounce direction
Projectiles no longer collide with dying projectiles
Fixed missing minor item in BuriedCity2x3DamageBlocks01
Fixed bad tiles in BuriedCity4x1DamageBlocks01
Megabeast bg art no longer appears in the Megabeast Forest Slums Room
Fixed exploit where arachnomorphed player could easily unmorph and clip through terrain.
Fixed issue with Necroluminant Spray and Big Bolt
Fixed minor item block in ForestSlums3x2AllDirections02
Automap won't show rooms from environments other while in The Forbidden Place.
Balance Changes:
More enemies will target K1K1 in Co-op
Toxin Cloud deals 5 less damage initially, but deals 5 over time
Damage multiplier (used for effects, not projectile damage) from Damage Modules slighlty reduced.
Player knockback velocity increased to 14 from 12
3 of each archaic scrap now spawn in a run as opposed to 4. This reduces the total number of minor items in a run from 35 to 32
Shoot Orbs, Explorb, and Glow Bot no longer deal contact damage to enemies or other players in Deathmatch
Energy Axe works when gravity flipped due to Viridian Shell
Buzzsaw Shell does more damage, and spin dash damage is now based on velocity
Rudeboys:
Fixed Surface2x1AllExits02
Source
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