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Steam News26 November 20187y ago

Patch Notes 1.3.0.23 - Deathmatch Update

Deathmatch Deathmatch now an officially supported game mode (no longer a secret seed).

Full notes

Full A Robot Named Fight! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes5 additions12 changes6 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • UI and audio
  • Security
removedDeathmatchDeathmatch now an officially supported game mode (no longer a secret seed).
addedDeathmatchMenu to add/remove levels from the map rotation
changedDeathmatchThe following items are now supported in Deathmatch: Attractor Helm, Shield Orb, Shoot Orb, Tri Orb, AuraBolt, Fragment Shots, Buzz Orb, Health Orb, Regeneration Helm, Buzzsaw Shell, Dash, Viridian Shell, Wave Bomb
fixedDeathmatchFixed issues with non 16:9 resolutions
fixedDeathmatchFixed issue where visible weapons wouldn't work sometimes
changedDeathmatchDrastically reduced stutter when player picks up item
Player knockback velocity1214Player knockback velocity increased, buffThis reduces the total number of minor items in a run3532This reduces the total number of minor items in a run decreased, nerf

A Robot Named Fight! changes

  • Deathmatchmode
removedDeathmatch now an officially supported game mode (no longer a secret seed).
addedMenu to add/remove levels from the map rotation
changedThe following items are now supported in Deathmatch: Attractor Helm, Shield Orb, Shoot Orb, Tri Orb, AuraBolt, Fragment Shots, Buzz Orb, Health Orb, Regeneration Helm, Buzzsaw Shell, Dash, Viridian Shell, Wave Bomb
fixedFixed issues with non 16:9 resolutions
fixedFixed issue where visible weapons wouldn't work sometimes

Deathmatch

  • Deathmatch now an officially supported game mode (no longer a secret seed).

  • Menu to set frag or time limit

  • Item Options: All, Energy Only, or None

  • Menu to add/remove levels from the map rotation

  • The following items are now supported in Deathmatch: Attractor Helm, Shield Orb, Shoot Orb, Tri Orb, AuraBolt, Fragment Shots, Buzz Orb, Health Orb, Regeneration Helm, Buzzsaw Shell, Dash, Viridian Shell, Wave Bomb

  • End game score board that shows frags and deaths

  • Option for starting items decided by slot machine

  • Fixed issues with non 16:9 resolutions

  • Fixed issue where visible weapons wouldn't work sometimes

  • Drastically reduced stutter when player picks up item

  • 2 New Deathmatch Maps

  • Activated Item Button Glyph should match controller player is using

  • Modified Camera behvior to promote better flow from room to room

New Champion Types!

  • Spore Champions - Create damaging acid clouds and explode on contact. Drop loads of scrap or 1 special scrap.

  • Blue Champions - Have higher health, improved stats, new projectile patterns. Drop loads of scrap or 1 special scrap.

  • Red Champions - Melt when killed and respawn moments later unless destroyed.

  • Ghost Champions - Transparent champions that clip through terrain. Drop Glitch Modules.

  • Cloaked Champions = Identifiable by a tell-tell shimmer. Drop Various Modules.

  • Plasma Champions - Glow with energy unleash a bioplasma nova when hit. Drop Energy Modules.

New Items

  • Cloaking Device

  • Toxin Bolt

  • Toxin Pauldrons

  • Personal Teleporter

  • Deadlock Boots

  • Tyr's Horns

New Enemies

Corrupted Orb

Mouth Meat Splitter

Other Changes:

  • Teleporters now spawn in the caves, factory and buried city

  • All menues have headers

  • Added option for numeric health bars

  • More Surface details

  • More Cave details

  • New secret seeds

Bug Fixes:

  • Fixed some issues with text generated for keyboard hints

  • Fixed issue where Buzzsaw Shell could cause maps to generate with absent or inappropriate traversal locks (The "I can go straight to the Buried City from the Caves" issue).

  • Fixed ui soft lock associated with Steam API not initializing and added in game warning

  • Fixed several rare issues that could cause the layout to generate with overlapping rooms or incomplete maps in Exterminator Mode.

  • Removed stray Phasebolt power up in Factory1x1HiddenDoorRight01

  • Jet pack exhaust no longer comes out of a point above arachnomorphed player's head.

  • Fixed potential out of bounds in BuriedCity2x3AllExits01

  • Fixed issue where bouncing and deflected projectiles would calculate incorrect normals to determine bounce direction

  • Projectiles no longer collide with dying projectiles

  • Fixed missing minor item in BuriedCity2x3DamageBlocks01

  • Fixed bad tiles in BuriedCity4x1DamageBlocks01

  • Megabeast bg art no longer appears in the Megabeast Forest Slums Room

  • Fixed exploit where arachnomorphed player could easily unmorph and clip through terrain.

  • Fixed issue with Necroluminant Spray and Big Bolt

  • Fixed minor item block in ForestSlums3x2AllDirections02

  • Automap won't show rooms from environments other while in The Forbidden Place.

Balance Changes:

  • More enemies will target K1K1 in Co-op

  • Toxin Cloud deals 5 less damage initially, but deals 5 over time

  • Damage multiplier (used for effects, not projectile damage) from Damage Modules slighlty reduced.

  • Player knockback velocity increased to 14 from 12

  • 3 of each archaic scrap now spawn in a run as opposed to 4. This reduces the total number of minor items in a run from 35 to 32

  • Shoot Orbs, Explorb, and Glow Bot no longer deal contact damage to enemies or other players in Deathmatch

  • Energy Axe works when gravity flipped due to Viridian Shell

  • Buzzsaw Shell does more damage, and spin dash damage is now based on velocity

Rudeboys:

  • Fixed Surface2x1AllExits02

Source

Steam News / 26 November 2018

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