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Steam News7 September 20187y ago

One Year Since Launch!

It's been one year since launch, and I feel like bragging on myself. The game has spawned a humble following and a wonderful discord community.

In this update1

Full notes

Full A Robot Named Fight! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes30 additions5 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Balance
  • UI and audio
  • Performance
addedIt's been one year since launch, and I feel like bragging on myself. The game has spawned a humble following and a wonderful discord community. With their feedback and support from the steam forums and Patreon the game has grown a ton since launch. What follows is a list of all the content that's been added for free since the game launch. Keep in mind that this doesn't include the alpha content available now to Patreon supporters. They have currently access to teleporters, deathmatch improvements, more new enemies including dozens of new champion variants, and 4 new items (and counting).
addedSince Launch on 09/07/2018Ported to and Launched on Switch Added The Forest Slums
addedSince Launch on 09/07/20182 New Bosses
addedSince Launch on 09/07/20186 New Enemies
addedSince Launch on 09/07/201832 New Rooms
addedSince Launch on 09/07/2018New Level Music

A Robot Named Fight! changes

addedIt's been one year since launch, and I feel like bragging on myself. The game has spawned a humble following and a wonderful discord community. With their feedback and support from the steam forums and Patreon the game has grown a ton since launch. What follows is a list of all the content that's been added for free since the game launch. Keep in mind that this doesn't include the alpha content available now to Patreon supporters. They have currently access to teleporters, deathmatch improvements, more new enemies including dozens of new champion variants, and 4 new items (and counting).
addedPorted to and Launched on Switch Added The Forest Slums
added2 New Bosses
added6 New Enemies
added32 New Rooms

It's been one year since launch, and I feel like bragging on myself. The game has spawned a humble following and a wonderful discord community. With their feedback and support from the steam forums and Patreon the game has grown a ton since launch. What follows is a list of all the content that's been added for free since the game launch. Keep in mind that this doesn't include the alpha content available now to Patreon supporters. They have currently access to teleporters, deathmatch improvements, more new enemies including dozens of new champion variants, and 4 new items (and counting).

Since Launch on 09/07/2018

Ported to and Launched on Switch Added The Forest Slums

  • 2 New Bosses

  • 6 New Enemies

  • 32 New Rooms

  • New Level Music

Added A Forbidden Place

  • 10 New Enemies

  • 35 New Rooms

  • New Final Boss

  • New Ending

  • New Level Music

  • New Boss Music

Added 38 New Items! Necroluminant Spray, Prismatic Orb, Hive Helm, Repair Kit, Buzzsaw Shell, Hover Boots, Phaserang, Power Pauldrons, Power Shield, Search Burst, Lil Tyr, Lil Zurvan, Lil Phaestus, Lil Wadjet, Lil Buluc, Lil Orphy, Phantasmal Orbs, Energy Vorb, Health Vorb, Scrap Vorb, Chrome Dome, Glitch Map, Glitch Module, Glitch Shell, The Glitched Key, Cognitive Stabilizer, The Thief, The Red Key, The Blue Key, The Green Key, The Black Key, Mega Shot Speed, Master Map, Artifice Helm, Shot Speed Module, Attack Boost Aura, Speed Boost Aura, Mothorb Other New Features

Added 41 New Rooms (108 counting new areas)

Added 30 New Achievements

Added 6 shrines, each with dozens of recipes for temporary and permanent effects.

Added Collection Screen that shows all of the items you've collected on an individual save slot.

Added Seeded Runs, the automatic saving of your last 7 seeds, and a menu for secret seeds.

Added secret seeds for Deathmatch and Boss Rush modes.

Added 2 new enemies: The Moleman Shooter and Pale Sluggard (18 counting new areas)

Added tons of lovely friends and patrons to the credits

Added enhanced blood splatter fx

Impoved the diversity of level generation with the addition of "layout patterns"

Added multiple alternate palettes for environments

Added the ability to look up and down

Quality of Life Improvements

Fixed 243 Bugs

Made 170 Balance Tweaks and Improvements

Fixed 35 Rudeboys

Added Other Options Menu with the option to disable Shot Charging, Blood, Flashing Lights

Added a Stats Menu and tracking for tons of stats like enemy kills, scrap spent, victory streaks, etc.

Made mutliple improvements to the co-op experience like a teleportation trail and true analog controls

Made countless UI updates such as confimation pop-ups, showing item names in shops and adding borders to achievement pop ups.

Impoved the Achievement and Collection Pages to show names / descriptions and have multiple pages.

Defined many more controller layouts for 3rd party contollers

Updated and added lots of new environment and fx art

Added a dozen or so new weapon synergies

Made many optimizations

Improved audio on multiple effects.

Added an endings menu to rewatch endings

Source

Steam News / 7 September 2018

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