In this update1
Full notes
Full A Robot Named Fight! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
- UI and audio
- Performance
A Robot Named Fight! changes
It's been one year since launch, and I feel like bragging on myself. The game has spawned a humble following and a wonderful discord community. With their feedback and support from the steam forums and Patreon the game has grown a ton since launch. What follows is a list of all the content that's been added for free since the game launch. Keep in mind that this doesn't include the alpha content available now to Patreon supporters. They have currently access to teleporters, deathmatch improvements, more new enemies including dozens of new champion variants, and 4 new items (and counting).
Since Launch on 09/07/2018
Ported to and Launched on Switch Added The Forest Slums
2 New Bosses
6 New Enemies
32 New Rooms
New Level Music
Added A Forbidden Place
10 New Enemies
35 New Rooms
New Final Boss
New Ending
New Level Music
New Boss Music
Added 38 New Items! Necroluminant Spray, Prismatic Orb, Hive Helm, Repair Kit, Buzzsaw Shell, Hover Boots, Phaserang, Power Pauldrons, Power Shield, Search Burst, Lil Tyr, Lil Zurvan, Lil Phaestus, Lil Wadjet, Lil Buluc, Lil Orphy, Phantasmal Orbs, Energy Vorb, Health Vorb, Scrap Vorb, Chrome Dome, Glitch Map, Glitch Module, Glitch Shell, The Glitched Key, Cognitive Stabilizer, The Thief, The Red Key, The Blue Key, The Green Key, The Black Key, Mega Shot Speed, Master Map, Artifice Helm, Shot Speed Module, Attack Boost Aura, Speed Boost Aura, Mothorb Other New Features
Added 41 New Rooms (108 counting new areas)
Added 30 New Achievements
Added 6 shrines, each with dozens of recipes for temporary and permanent effects.
Added Collection Screen that shows all of the items you've collected on an individual save slot.
Added Seeded Runs, the automatic saving of your last 7 seeds, and a menu for secret seeds.
Added secret seeds for Deathmatch and Boss Rush modes.
Added 2 new enemies: The Moleman Shooter and Pale Sluggard (18 counting new areas)
Added tons of lovely friends and patrons to the credits
Added enhanced blood splatter fx
Impoved the diversity of level generation with the addition of "layout patterns"
Added multiple alternate palettes for environments
Added the ability to look up and down
Quality of Life Improvements
Fixed 243 Bugs
Made 170 Balance Tweaks and Improvements
Fixed 35 Rudeboys
Added Other Options Menu with the option to disable Shot Charging, Blood, Flashing Lights
Added a Stats Menu and tracking for tons of stats like enemy kills, scrap spent, victory streaks, etc.
Made mutliple improvements to the co-op experience like a teleportation trail and true analog controls
Made countless UI updates such as confimation pop-ups, showing item names in shops and adding borders to achievement pop ups.
Impoved the Achievement and Collection Pages to show names / descriptions and have multiple pages.
Defined many more controller layouts for 3rd party contollers
Updated and added lots of new environment and fx art
Added a dozen or so new weapon synergies
Made many optimizations
Improved audio on multiple effects.
Added an endings menu to rewatch endings
Source
Changelog.gg summarizes and formats this update. How we read updates.
