In this update5
Full notes
Full A Ragdoll Rage Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Balance
A Ragdoll Rage Game changes
CONTENT Update #1
Steam post image
It's been 10 days since A Ragdoll Rage Game launched, and the support has been amazing. What better way to celebrate than to add even more content to the game! This update includes big changes to Custom Maps, Gameplay, and More! Check out the patch notes below for the full details.
PATCH NOTES:
Level Editor/Custom Maps:
Added Flutter Power Slider for finer control.
Added Garbage Button to reset level editor builds.
Added a new object to the object picker.
Restructured custom map selection for easier access.
Leaderboards now available for all custom maps.
Gameplay:
Leaderboard times now display in [c]0:00[/c] format instead of seconds.
Ghost replays:
Show full limb movement with a shadow effect.
Multiple ghost replays can run simultaneously.
No need to reset the scene to see ghosts.
Barrel collision physics slightly improved.
Added a new badge for reaching a certain climbing point threshold.
Scene transitions now consistently use the donut closing/opening effect.
Increased Flutter Cooldown from [c]0.005 → 0.007[/c].
Fixed collision in parts of the map.
Restructured Pause Menu Buttons.
Bug Fixes & Quality of Life:
Added a"What's New" Panel in the Main Menu
General fixes and improvements for smoother gameplay.
Source
Changelog.gg summarizes and formats this update. How we read updates.
