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Steam News29 October 20178y ago

Launch delayed Re-scope and Focusing on Episode Zero

Greetings Space Miners, due to Community feedback, our limited resources its been decided that the best thing for us now is to deliver Episode Zero the Prologue.

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Full A.R.M. PLANETARY PROSPECTORS EP1 Asteroid Resource Mining update

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Repeated intro

Greetings Space Miners, due to Community feedback, our limited resources its been decided that the best thing for us now is to deliver Episode Zero the Prologue. Which will be the story about the Space Miners working their jobs just outside of Earth's Orbit. The player learns through a more advanced Tutorial how to operate the MRRM (Mining Rescue Repair Mech) which has been a major complaint from the Community. Keeping it simple the player will learn to navigate and operate the Mech so they can be trained and properly mine asteroids for minerals. Then use the credits to upgrade the MRRM. [Spolier Alert] Near the end of Episode One, Space Command identifies a radio signal anomaly coming from an oddly shaped asteroid just outside the asteroid and debris belt. The asteroid mining crew is assigned to investigate on a xeno- archeological expedition. The asteroid is massive and is made of some strange synthetic metallic material, that our rock and ice lasers have a null effect on. Even a Level 3 Drill, fully upgraded has no effect on the metallic surface and even breaks with prolonged use. A last one of the space mining crew members finds a crack in the armor so to speak. Ricky Raye finds an opening that is blocked frozen with ice. The player is then instructed to use the Ice Laser to melt away the blockage, so the crew can journey inside the asteroid. The crew enters the dark and eerie cavern, as they navigate they begin to discover that it appears to be some markings on the walls from some unknown alien race. Some distance sounds of scratching and crunching are heard coming from the center of the asteroid, which seems to be hollowed out to be a sort of alien temple. A low pitch hum, followed by the scurrying of something looking like an arachnid scurries off into a crevice once the spotlights reveal around a dark corner...The Captain back at Mission Control then tells the crew to use their Rock Drills on the crevice to create an opening. Reluctantly the crew begins to chip away at the rock debris blocking the path... Once the rock debris has been cleared, a bright light coming from the center of a shrine with a bright glowing object that looks like an alien amulet, shimmering with different types of lights and colors never seen before. Ricky Raye "Are you getting this Capt? It looks like some type of ancient alien temple with some type of shiny amulet that is creating the disruption signal." Capt. "Get in for a closer look! That thing might be priceless, and that means we can all retire early." As the crew flies towards the glowing amulet, electrical malfunctions begin to increasing effect the MRRM and begins shutting down systems. Ricky Raye "Boss this doesn't look good, I'm picking up massive electronic interference and some of my systems are shutting down, abort mission??" Capt. "Negative, get close enough and carefully grab that alien artifact with the CLAW" The player is then instructed to get close enough and grab the alien artifact with the CLAW attached to the ARM. Just as the player grabs the alien amulet, a bright light erupts, followed by a portal opening up, pulling and sucking the crew into the portal... End of Episode ZERO: Prologue Episode ONE starts (essentially what we have now on Steam Early Access) The player wakes up in another alien dimension, captured by the alien AI Xterminator Sentry, as they begin to realize and piece back what had just happened. The crew is captured and forced to be asteroid mining slaves, controlled by the advanced alien AI...now they must discover and work as a team to find a way out fo the mining barge prison. Find and recover the amulet, so they can find a way back to their home dimension, back to Earth, back to see their friends and families. We really want to hear from our community about these changes, since we are still in Early Access, we have the time to adjust and make the changes. Do you have anything to add, or you would rather see done differently? Join NDi and be apart of our crew, and help shape ARM Planetary Prospectors! We are still looking for Full or Part Time experienced game developers. If you think you have what it takes, then send us your Resume, and in return, we can offer stocks, and eventually, a paid or contracted salary. Let's turn ARM Planetary Prospectors into a continuing episodic series that will be remembered in gaming History. info@nefariousdimensions.com Join the community discussion on Trello, share your suggestions here https://trello.com/b/6dByRD5r/arm-planetary-prospectors-ep0-road-map-public-comments-disscusion Live Long, and Mine Asteroids!

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedGreetings Space Miners, due to Community feedback, our limited resources its been decided that the best thing for us now is to deliver Episode Zero the Prologue. Which will be the story about the Space Miners working their jobs just outside of Earth's Orbit. The player learns through a more advanced Tutorial how to operate the MRRM (Mining Rescue Repair Mech) which has been a major complaint from the Community. Keeping it simple the player will learn to navigate and operate the Mech so they can be trained and properly mine asteroids for minerals. Then use the credits to upgrade the MRRM. [Spolier Alert] Near the end of Episode One, Space Command identifies a radio signal anomaly coming from an oddly shaped asteroid just outside the asteroid and debris belt. The asteroid mining crew is assigned to investigate on a xeno- archeological expedition. The asteroid is massive and is made of some strange synthetic metallic material, that our rock and ice lasers have a null effect on. Even a Level 3 Drill, fully upgraded has no effect on the metallic surface and even breaks with prolonged use. A last one of the space mining crew members finds a crack in the armor so to speak. Ricky Raye finds an opening that is blocked frozen with ice. The player is then instructed to use the Ice Laser to melt away the blockage, so the crew can journey inside the asteroid. The crew enters the dark and eerie cavern, as they navigate they begin to discover that it appears to be some markings on the walls from some unknown alien race. Some distance sounds of scratching and crunching are heard coming from the center of the asteroid, which seems to be hollowed out to be a sort of alien temple. A low pitch hum, followed by the scurrying of something looking like an arachnid scurries off into a crevice once the spotlights reveal around a dark corner...The Captain back at Mission Control then tells the crew to use their Rock Drills on the crevice to create an opening. Reluctantly the crew begins to chip away at the rock debris blocking the path... Once the rock debris has been cleared, a bright light coming from the center of a shrine with a bright glowing object that looks like an alien amulet, shimmering with different types of lights and colors never seen before. Ricky Raye "Are you getting this Capt? It looks like some type of ancient alien temple with some type of shiny amulet that is creating the disruption signal." Capt. "Get in for a closer look! That thing might be priceless, and that means we can all retire early." As the crew flies towards the glowing amulet, electrical malfunctions begin to increasing effect the MRRM and begins shutting down systems. Ricky Raye "Boss this doesn't look good, I'm picking up massive electronic interference and some of my systems are shutting down, abort mission??" Capt. "Negative, get close enough and carefully grab that alien artifact with the CLAW" The player is then instructed to get close enough and grab the alien artifact with the CLAW attached to the ARM. Just as the player grabs the alien amulet, a bright light erupts, followed by a portal opening up, pulling and sucking the crew into the portal... End of Episode ZERO: Prologue Episode ONE starts (essentially what we have now on Steam Early Access) The player wakes up in another alien dimension, captured by the alien AI Xterminator Sentry, as they begin to realize and piece back what had just happened. The crew is captured and forced to be asteroid mining slaves, controlled by the advanced alien AI...now they must discover and work as a team to find a way out fo the mining barge prison. Find and recover the amulet, so they can find a way back to their home dimension, back to Earth, back to see their friends and families. We really want to hear from our community about these changes, since we are still in Early Access, we have the time to adjust and make the changes. Do you have anything to add, or you would rather see done differently? Join NDi and be apart of our crew, and help shape ARM Planetary Prospectors! We are still looking for Full or Part Time experienced game developers. If you think you have what it takes, then send us your Resume, and in return, we can offer stocks, and eventually, a paid or contracted salary. Let's turn ARM Planetary Prospectors into a continuing episodic series that will be remembered in gaming History. info@nefariousdimensions.com Join the community discussion on Trello, share your suggestions here https://trello.com/b/6dByRD5r/arm-planetary-prospectors-ep0-road-map-public-comments-disscusion Live Long, and Mine Asteroids!

A.R.M. PLANETARY PROSPECTORS EP1 Asteroid Resource Mining changes

addedGreetings Space Miners, due to Community feedback, our limited resources its been decided that the best thing for us now is to deliver Episode Zero the Prologue. Which will be the story about the Space Miners working their jobs just outside of Earth's Orbit. The player learns through a more advanced Tutorial how to operate the MRRM (Mining Rescue Repair Mech) which has been a major complaint from the Community. Keeping it simple the player will learn to navigate and operate the Mech so they can be trained and properly mine asteroids for minerals. Then use the credits to upgrade the MRRM. [Spolier Alert] Near the end of Episode One, Space Command identifies a radio signal anomaly coming from an oddly shaped asteroid just outside the asteroid and debris belt. The asteroid mining crew is assigned to investigate on a xeno- archeological expedition. The asteroid is massive and is made of some strange synthetic metallic material, that our rock and ice lasers have a null effect on. Even a Level 3 Drill, fully upgraded has no effect on the metallic surface and even breaks with prolonged use. A last one of the space mining crew members finds a crack in the armor so to speak. Ricky Raye finds an opening that is blocked frozen with ice. The player is then instructed to use the Ice Laser to melt away the blockage, so the crew can journey inside the asteroid. The crew enters the dark and eerie cavern, as they navigate they begin to discover that it appears to be some markings on the walls from some unknown alien race. Some distance sounds of scratching and crunching are heard coming from the center of the asteroid, which seems to be hollowed out to be a sort of alien temple. A low pitch hum, followed by the scurrying of something looking like an arachnid scurries off into a crevice once the spotlights reveal around a dark corner...The Captain back at Mission Control then tells the crew to use their Rock Drills on the crevice to create an opening. Reluctantly the crew begins to chip away at the rock debris blocking the path... Once the rock debris has been cleared, a bright light coming from the center of a shrine with a bright glowing object that looks like an alien amulet, shimmering with different types of lights and colors never seen before. Ricky Raye "Are you getting this Capt? It looks like some type of ancient alien temple with some type of shiny amulet that is creating the disruption signal." Capt. "Get in for a closer look! That thing might be priceless, and that means we can all retire early." As the crew flies towards the glowing amulet, electrical malfunctions begin to increasing effect the MRRM and begins shutting down systems. Ricky Raye "Boss this doesn't look good, I'm picking up massive electronic interference and some of my systems are shutting down, abort mission??" Capt. "Negative, get close enough and carefully grab that alien artifact with the CLAW" The player is then instructed to get close enough and grab the alien artifact with the CLAW attached to the ARM. Just as the player grabs the alien amulet, a bright light erupts, followed by a portal opening up, pulling and sucking the crew into the portal... End of Episode ZERO: Prologue Episode ONE starts (essentially what we have now on Steam Early Access) The player wakes up in another alien dimension, captured by the alien AI Xterminator Sentry, as they begin to realize and piece back what had just happened. The crew is captured and forced to be asteroid mining slaves, controlled by the advanced alien AI...now they must discover and work as a team to find a way out fo the mining barge prison. Find and recover the amulet, so they can find a way back to their home dimension, back to Earth, back to see their friends and families. We really want to hear from our community about these changes, since we are still in Early Access, we have the time to adjust and make the changes. Do you have anything to add, or you would rather see done differently? Join NDi and be apart of our crew, and help shape ARM Planetary Prospectors! We are still looking for Full or Part Time experienced game developers. If you think you have what it takes, then send us your Resume, and in return, we can offer stocks, and eventually, a paid or contracted salary. Let's turn ARM Planetary Prospectors into a continuing episodic series that will be remembered in gaming History. info@nefariousdimensions.com Join the community discussion on Trello, share your suggestions here https://trello.com/b/6dByRD5r/arm-planetary-prospectors-ep0-road-map-public-comments-disscusion Live Long, and Mine Asteroids!

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Steam News / 29 October 2017

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