Asteroid destruction Major Overhaul, Engine Upgrade + Price Increases
Greetings NDi Community! Our tech team has been busy and made a major discovery and breakthrough on rendering large-scale asteroids and planets that will be equal or better than the mining destruction shown on Space Eng
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Full A.R.M. PLANETARY PROSPECTORS EP1 Asteroid Resource Mining update
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Greetings NDi Community! Our tech team has been busy and made a major discovery and breakthrough on rendering large-scale asteroids and planets that will be equal or better than the mining destruction shown on Space Engineers and Star Citizen, something we are very excited about!!! Attention beloved community, the NDi crew has been overwhelmed with the huge undertaking of the potentially massive epic space adventure. In order for us to believe Episode one, we had to reshape with an attack plan focusing on the core mechanics while offering a lighter version of EP1. Some content has been cut or reworked, in order to provide a solid, more well-defined experience. NDi is dedicated to completing ARM, even though we are only an indie developer struggling financially (actually losing money just to keep the project alive) We still believe in the project and will ship it once it's complete and ready, so that we will attract more fans and continue to build a legacy along with future episodes. With future episodes in mind, we are adjusting our Roadmap so that we can adaptively add on our other features and storylines that will further improve the overall gameplay experience.
What changed
0 fixes1 addition2 changes0 removals
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addedGreetings NDi Community! Our tech team has been busy and made a major discovery and breakthrough on rendering large-scale asteroids and planets that will be equal or better than the mining destruction shown on Space Engineers and Star Citizen, something we are very excited about!!! Attention beloved community, the NDi crew has been overwhelmed with the huge undertaking of the potentially massive epic space adventure. In order for us to believe Episode one, we had to reshape with an attack plan focusing on the core mechanics while offering a lighter version of EP1. Some content has been cut or reworked, in order to provide a solid, more well-defined experience. NDi is dedicated to completing ARM, even though we are only an indie developer struggling financially (actually losing money just to keep the project alive) We still believe in the project and will ship it once it's complete and ready, so that we will attract more fans and continue to build a legacy along with future episodes. With future episodes in mind, we are adjusting our Roadmap so that we can adaptively add on our other features and storylines that will further improve the overall gameplay experience.
changedIt's not a big secret, but we are utilizing the Unity engine, and now with the latest updates provided will allow for overall increased frame rates and improved graphics fidelity. Expect larger and more realistic looking asteroids to prospect, mine and survive... During our time, we have once again rethought about how our storyline and narrative will work within our roadmap to shipping Episode one of ARM: Planetary Prospectors. (more details in the link below)
changedA bit of a heads up, if you haven't purchased the game already, now is a Great deal, because the price will be going up substantially as advised by our CFO, so we can deliver a more polished and well-crafted experience. Even though we are still in pre-Alpha, early access, we are planning a future Kickstarter and would like your support, even if it's sharing and spreading the word. Early adaptors will still have everything and more, we won't forget about you. We still need your support and feedback. Check out this thread about the storyline, we are still accepting suggestions and feedback. Contribute and help change the shape of the game before it's too late! https://steamcommunity.com/app/344890/discussions/0/3145094199292235817/ Let's kick some Asteroid A$$! Sincerely the NDi dev crew
A.R.M. PLANETARY PROSPECTORS EP1 Asteroid Resource Mining changes
addedGreetings NDi Community! Our tech team has been busy and made a major discovery and breakthrough on rendering large-scale asteroids and planets that will be equal or better than the mining destruction shown on Space Engineers and Star Citizen, something we are very excited about!!! Attention beloved community, the NDi crew has been overwhelmed with the huge undertaking of the potentially massive epic space adventure. In order for us to believe Episode one, we had to reshape with an attack plan focusing on the core mechanics while offering a lighter version of EP1. Some content has been cut or reworked, in order to provide a solid, more well-defined experience. NDi is dedicated to completing ARM, even though we are only an indie developer struggling financially (actually losing money just to keep the project alive) We still believe in the project and will ship it once it's complete and ready, so that we will attract more fans and continue to build a legacy along with future episodes. With future episodes in mind, we are adjusting our Roadmap so that we can adaptively add on our other features and storylines that will further improve the overall gameplay experience.
changedIt's not a big secret, but we are utilizing the Unity engine, and now with the latest updates provided will allow for overall increased frame rates and improved graphics fidelity. Expect larger and more realistic looking asteroids to prospect, mine and survive... During our time, we have once again rethought about how our storyline and narrative will work within our roadmap to shipping Episode one of ARM: Planetary Prospectors. (more details in the link below)
changedA bit of a heads up, if you haven't purchased the game already, now is a Great deal, because the price will be going up substantially as advised by our CFO, so we can deliver a more polished and well-crafted experience. Even though we are still in pre-Alpha, early access, we are planning a future Kickstarter and would like your support, even if it's sharing and spreading the word. Early adaptors will still have everything and more, we won't forget about you. We still need your support and feedback. Check out this thread about the storyline, we are still accepting suggestions and feedback. Contribute and help change the shape of the game before it's too late! https://steamcommunity.com/app/344890/discussions/0/3145094199292235817/ Let's kick some Asteroid A$$! Sincerely the NDi dev crew
It's not a big secret, but we are utilizing the Unity engine, and now with the latest updates provided will allow for overall increased frame rates and improved graphics fidelity. Expect larger and more realistic looking asteroids to prospect, mine and survive... During our time, we have once again rethought about how our storyline and narrative will work within our roadmap to shipping Episode one of ARM: Planetary Prospectors. (more details in the link below)
A bit of a heads up, if you haven't purchased the game already, now is a Great deal, because the price will be going up substantially as advised by our CFO, so we can deliver a more polished and well-crafted experience. Even though we are still in pre-Alpha, early access, we are planning a future Kickstarter and would like your support, even if it's sharing and spreading the word. Early adaptors will still have everything and more, we won't forget about you. We still need your support and feedback. Check out this thread about the storyline, we are still accepting suggestions and feedback. Contribute and help change the shape of the game before it's too late! https://steamcommunity.com/app/344890/discussions/0/3145094199292235817/ Let's kick some Asteroid A$$! Sincerely the NDi dev crew