In this update3
Full notes
Full A Million Conquests update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
A Million Conquests changes
Welcome!
The game has a Steam page!! yay!
A brief story
I've been working solo on this game for 4 years now. The game was started as a small 1942 clone and I've been improving the systems, sprites, and the game overall Look & feel till now. For me launching this game is a great accomplishment so I'm super happy to be sharing these lines on Steam.
There is still lots of work to have a complete game, my short term goal is to release an acceptable early access version a shorter version that you can enjoy and help me shape for the future.
While you wait for the final early access version please check this video, where I've recorded the current game status.
Next Polish Steps
I'll be working in adding more enemies to the levels, mainly working on the popcorn sequences and making it fun & stressful as a good bullet hell game.
Also I'll be working on some enemy patterns and improving even more the bosses. The sequences feel a bit static.
Level 1 needs enemies animated and I'll be dedicating some time to give the level one units some polish.
Pending Features
Result screen.
Ship descriptions and improved world selection.
More rewarding score meter and life count.
Power ups ingame.
I hope this update finds you well and that you like the progress of the game! Please help me by whishlisting the game !
Source
Changelog.gg summarizes and formats this update. How we read updates.
