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Steam News21 November 20257mo ago

Max Inferno is growing!

Hello from all of us at Max Inferno! 👋 We are proud to say we recently expanded our tiny team of three, to NINE people, and while that may still be considered small, it’s a BIG deal to us!

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Full A Little to the Left update

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Repeated intro

Hello from all of us at Max Inferno! 👋

What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • UI and audio
changedWe are excited to keep making fun games, and to better manage our work/life balance, thanks to the help of these talented people, and by moving to a four-day work week. We can't wait to show you what we got cooking, but for now we will send nine friendly waves from our various outdoorsy locations!
changedIn order of appearance: Lukas Steinman (Co-founder, Programming Lead), Anne Macmillan (Co-founder, Creative Lead), Justin Karas (Senior artist and Sound Designer), Paul G. Hammond (Senior Artist), Daniel Crane (Technical Lead), Alex Smith (Senior Gameplay Programmer), Zack Delaney (Gameplay Programmer), Isaac Young (Senior Systems Programmer), Thomas Eaton (Programming Support).

A Little to the Left changes

changedWe are excited to keep making fun games, and to better manage our work/life balance, thanks to the help of these talented people, and by moving to a four-day work week. We can't wait to show you what we got cooking, but for now we will send nine friendly waves from our various outdoorsy locations!
changedIn order of appearance: Lukas Steinman (Co-founder, Programming Lead), Anne Macmillan (Co-founder, Creative Lead), Justin Karas (Senior artist and Sound Designer), Paul G. Hammond (Senior Artist), Daniel Crane (Technical Lead), Alex Smith (Senior Gameplay Programmer), Zack Delaney (Gameplay Programmer), Isaac Young (Senior Systems Programmer), Thomas Eaton (Programming Support).

We are proud to say we recently expanded our tiny team of three, to NINE people, and while that may still be considered small, it’s a BIG deal to us!

Max Inferno was sparked when we (Lukas and Annie) decided to quit their jobs and pursue making A Little to the Left full time. It was scary and exciting, and a lot of hard work! It was also the best decision we ever made.

Steam post imageLukas and Annie, Co-Founders Max Inferno Studio, 2021

A little later, Daniel Crane joined the team, coming on board as Technical Lead. Daniel is a wealth of knowledge and the kindest person you’ll ever meet, plus he has a very cute doggo named Salty.

Steam post imageDaniel’s dog: Salty!

This Fall, Justin Karas, Paul G. Hammond and Zack Delaney all joined, moving from freelance to full-time! They had been helping us from the start, so we are thrilled to continue working even more closely with these guys!

We also welcomed Isaac Young, Alex Smith and Thomas Eaton, and we can tell right away this is going to be great team to work with!

We are excited to keep making fun games, and to better manage our work/life balance, thanks to the help of these talented people, and by moving to a four-day work week. We can't wait to show you what we got cooking, but for now we will send nine friendly waves from our various outdoorsy locations!

In order of appearance: Lukas Steinman (Co-founder, Programming Lead), Anne Macmillan (Co-founder, Creative Lead), Justin Karas (Senior artist and Sound Designer), Paul G. Hammond (Senior Artist), Daniel Crane (Technical Lead), Alex Smith (Senior Gameplay Programmer), Zack Delaney (Gameplay Programmer), Isaac Young (Senior Systems Programmer), Thomas Eaton (Programming Support).

Thanks all! We really appreciate your support and interest in our game-dev journey.

  • Max Inferno team

Source

Steam News / 21 November 2025

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