Full notes
Full À La Mine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Store
- UI and audio
Patch #1.1.c1
- Lobby reworksince launch, the lobby has been the most unstable part of the game and a major source of bugs. Its system has been fully reworked to improve robustness and resilience to packet loss. Issues with player slots disappearing when someone leaves a lobby should now be resolved. Player states (ready, waiting, color conflict, etc.) are now properly displayed when joining a lobby.
- Fixed the “Black Friday” achievementloyalty card usage in the shop was not properly tracked. This issue has been resolved.
Fixed item purchase tracking (gems spent and number of items bought) when purchasing with a full inventory.
Fixed an issue where overlapping auctions could occur, causing visual, audio, and logic bugs, sometimes resulting in the loss of a won territory.
Fixed an issue where the loading screen remained visible behind the return-to-lobby popup when a loading error occurred.
Source
Changelog.gg summarizes and formats this update. How we read updates.
