In this update3
Full notes
Full À La Mine update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, We’ve deployed a new hotfix to address several issues affecting lobbies and game creation. These fixes aim to improve the overall stability of the game and reduce cases of infinite loading.
What changed
- Performance
- Fixes
- Events
- Server
À La Mine changes
Fixes
Fixed an issue that could cause infinite loading in the lobby.
Fixed a bug related to game creation and hosting, which could result in ghost sessions.
Additions
Added new alert messages in case of an error during lobby creation.
Added an automatic warning when a player’s performance is too low, to help identify potential issues.
Follow-up and Recommendations
We’ve identified a potential issue during game creation, when the server loads after the clients. Until a full fix is implemented, we recommend choosing as host the player with the best configuration to ensure a more stable experience.
We’re continuing to optimize loading times and improve network stability to minimize any risk of packet loss.
Thank you to everyone who continues to send us feedback and bug reports. Your help is invaluable in allowing us to improve the game quickly and efficiently.
Source
Changelog.gg summarizes and formats this update. How we read updates.
