What changed
0 fixes4 additions1 change0 removals
addedFonts bumped about 20% across the menus and HUD, with cleaner edges. CRT effect default softened to 0.65 so the new larger text reads sharp; crank it back to 1.0 in Settings if you want the maxed look.
changedText overlap cleanup across gameover, victory, settings, stats, the relic row, the how-to-play primer, the in-run active-trials sidebar, and the patch notes themselves. No more stat values stacking on labels at high res.
addedSoundtrack-wide synthwave audit — new chorus engine on every melodic synth, stronger sidechain pump under the kick, retrowave pad drone lays in earlier.
addedHealing dialed back about 15% across the board so stacking kill-heal relics doesn't trivialize the new wave-one density.
addedQuality of life: pause menu "QUIT TO TITLE" shortened to "TITLE" so it fits its button at the new font size, wide draft cards (BOON + CURSE) clamp long text inside the card, gameover unlock cells fit pilot names cleanly.
A.K.O - Arrow Keys Only changes
addedFonts bumped about 20% across the menus and HUD, with cleaner edges. CRT effect default softened to 0.65 so the new larger text reads sharp; crank it back to 1.0 in Settings if you want the maxed look.
changedText overlap cleanup across gameover, victory, settings, stats, the relic row, the how-to-play primer, the in-run active-trials sidebar, and the patch notes themselves. No more stat values stacking on labels at high res.
addedSoundtrack-wide synthwave audit — new chorus engine on every melodic synth, stronger sidechain pump under the kick, retrowave pad drone lays in earlier.
addedHealing dialed back about 15% across the board so stacking kill-heal relics doesn't trivialize the new wave-one density.
addedQuality of life: pause menu "QUIT TO TITLE" shortened to "TITLE" so it fits its button at the new font size, wide draft cards (BOON + CURSE) clamp long text inside the card, gameover unlock cells fit pilot names cleanly.
Big focus on making everything legible at 1080p and keeping the synthwave bed feeling cohesive across the whole soundtrack.
Fonts bumped about 20% across the menus and HUD, with cleaner edges. CRT effect default softened to 0.65 so the new larger text reads sharp; crank it back to 1.0 in Settings if you want the maxed look.
Text overlap cleanup across gameover, victory, settings, stats, the relic row, the how-to-play primer, the in-run active-trials sidebar, and the patch notes themselves. No more stat values stacking on labels at high res.
Soundtrack-wide synthwave audit — new chorus engine on every melodic synth, stronger sidechain pump under the kick, retrowave pad drone lays in earlier.
Healing dialed back about 15% across the board so stacking kill-heal relics doesn't trivialize the new wave-one density.
Quality of life: pause menu "QUIT TO TITLE" shortened to "TITLE" so it fits its button at the new font size, wide draft cards (BOON + CURSE) clamp long text inside the card, gameover unlock cells fit pilot names cleanly.