In this update8
Full notes
Full A Game of Humans update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Fixes
A Game of Humans changes
Patch 0.5 features a brand new pathfinding system. Some things see some reworking, while other things see some upgrading.
Patch 0.5
General
New pathfinding system (faster, better and more flexible)
Added prompts, characters now ask for permission when buying work plots
Increased max zoom distance
Improved behavior when camera pans to a character
Added new thoughts
God Powers
Changed Sense of Urgency into an over time effect
Added Chatterbox god power, similar to Sense of Urgency but for social
Visuals
Updated terrain edit visuals (block markers when building/removing terrain)
Now shows people beliefs if the god power panel is open
Added floating text for sleep & nature needs
Procedures (e.g. oven when baking bread) now always display their progress
GUI
Added Feelings to the Status bar, you can now see min/max/avg/median happiness/mood
The workplaces tooltip in the status bar now shows employees, in addition to jobs
Stats and record GUIs are now easier to read
Performance
Increased performance for character behavior in large towns
Audio
Added a bunch of character sound effects
Added some world & GUI sound effects
Bugs
Fixed an issue where sometimes a tile in the river would falsely be marked as flat ground
Fixed a rare issue where one character would sneak in an interaction with another character in the middle of doing something
Fixed a number of small, rare issues that could cause a crash (animals mating at the exact same time a plot is deleted etc)
People can no longer get stuck midair
Source
Changelog.gg summarizes and formats this update. How we read updates.
