What changed
0 fixes1 addition0 changes0 removals
addedI have compiled a pretty comprehensive list of fixes that the community have been asking for over the last month-ish and rolled them into tonight's build, major changes are: -Joypad support for Zeke, Dutch, The 13th. -Story mode rejigging to allow players to start with the full roster, removal of character collection. -Overhauling the in-game lighting -Overhauled music looping between stages, blended it a bit nicer. -9 client cap on Perdition server added. -Optimizations to the netcode so it should allow more people per server. -Balance adjustments to story and arcade mode, mostly bullet speeds, it should be easier with some of the slower characters now. -Zeke shooting buffs -Abel reload buff now either flick or button press -Streamlined story npc interactions. -Lowered the visibility of Halloween update enemies to mostly VERY rare chance or Act 2 in story mode. -And a bunch of smaller bug fixes... Now there is a pretty good chance that there may be some introduced bugs since I have left it awhile since introducing new features, so if you find anything game breaking or just downright nasty, please post them here and I will quickly patch them out ASAP: http://steamcommunity.com/app/229810/discussions/0/361787186440675617/ Cheers!
A Fistful of Gun changes
addedI have compiled a pretty comprehensive list of fixes that the community have been asking for over the last month-ish and rolled them into tonight's build, major changes are: -Joypad support for Zeke, Dutch, The 13th. -Story mode rejigging to allow players to start with the full roster, removal of character collection. -Overhauling the in-game lighting -Overhauled music looping between stages, blended it a bit nicer. -9 client cap on Perdition server added. -Optimizations to the netcode so it should allow more people per server. -Balance adjustments to story and arcade mode, mostly bullet speeds, it should be easier with some of the slower characters now. -Zeke shooting buffs -Abel reload buff now either flick or button press -Streamlined story npc interactions. -Lowered the visibility of Halloween update enemies to mostly VERY rare chance or Act 2 in story mode. -And a bunch of smaller bug fixes... Now there is a pretty good chance that there may be some introduced bugs since I have left it awhile since introducing new features, so if you find anything game breaking or just downright nasty, please post them here and I will quickly patch them out ASAP: http://steamcommunity.com/app/229810/discussions/0/361787186440675617/ Cheers!
I have compiled a pretty comprehensive list of fixes that the community have been asking for over the last month-ish and rolled them into tonight's build, major changes are: -Joypad support for Zeke, Dutch, The 13th. -Story mode rejigging to allow players to start with the full roster, removal of character collection. -Overhauling the in-game lighting -Overhauled music looping between stages, blended it a bit nicer. -9 client cap on Perdition server added. -Optimizations to the netcode so it should allow more people per server. -Balance adjustments to story and arcade mode, mostly bullet speeds, it should be easier with some of the slower characters now. -Zeke shooting buffs -Abel reload buff now either flick or button press -Streamlined story npc interactions. -Lowered the visibility of Halloween update enemies to mostly VERY rare chance or Act 2 in story mode. -And a bunch of smaller bug fixes... Now there is a pretty good chance that there may be some introduced bugs since I have left it awhile since introducing new features, so if you find anything game breaking or just downright nasty, please post them here and I will quickly patch them out ASAP: http://steamcommunity.com/app/229810/discussions/0/361787186440675617/ Cheers!