What changed
0 fixes1 addition0 changes0 removals
addedUndeadorado Update will be dropping over the next week as it all gets cleared, changes and additions are as follows: Spirit Totems- Will protect nearby enemies from damage. Possessed Indians- As a result of a spirit totem, these enemies are invulnerable to your shots until your destroy the totem. Bear Riders- First two stage enemy, you shoot the rider off and a bear will charge you afterward, will require some management so you don't agro all the bears at once. Possessed Chickens- Fast moving creatures that leap toward you when they get close. They will occasionally spawn in packs. Cultist Hog Riders- Similar to the bear riders, the hogs move around quite unpredictably and have a two stage approach also. Hogs also spawn separately in packs. Spirits - Will appear to shoot and then fade out afterwards, you will have to do a lot of guess work to nail them down. They appear and reappear at random when they don't have you targeted. Super Bears- Giant bears, will act as a tank for the bear horde, they will charge you within a set range, aside from that they are slow and lumbering, keep your distance and shoot. Standard bears will also have the charge mechanic added via the patch. A pile of balance fixes are also going up over the Halloween period to address a few minor problems that have been on the fix list, mostly due to difficulty curve. If you notice any bugs with the new enemies or features shoot me a message or post on the forums, thanks!
A Fistful of Gun changes
addedUndeadorado Update will be dropping over the next week as it all gets cleared, changes and additions are as follows: Spirit Totems- Will protect nearby enemies from damage. Possessed Indians- As a result of a spirit totem, these enemies are invulnerable to your shots until your destroy the totem. Bear Riders- First two stage enemy, you shoot the rider off and a bear will charge you afterward, will require some management so you don't agro all the bears at once. Possessed Chickens- Fast moving creatures that leap toward you when they get close. They will occasionally spawn in packs. Cultist Hog Riders- Similar to the bear riders, the hogs move around quite unpredictably and have a two stage approach also. Hogs also spawn separately in packs. Spirits - Will appear to shoot and then fade out afterwards, you will have to do a lot of guess work to nail them down. They appear and reappear at random when they don't have you targeted. Super Bears- Giant bears, will act as a tank for the bear horde, they will charge you within a set range, aside from that they are slow and lumbering, keep your distance and shoot. Standard bears will also have the charge mechanic added via the patch. A pile of balance fixes are also going up over the Halloween period to address a few minor problems that have been on the fix list, mostly due to difficulty curve. If you notice any bugs with the new enemies or features shoot me a message or post on the forums, thanks!
Undeadorado Update will be dropping over the next week as it all gets cleared, changes and additions are as follows: Spirit Totems- Will protect nearby enemies from damage. Possessed Indians- As a result of a spirit totem, these enemies are invulnerable to your shots until your destroy the totem. Bear Riders- First two stage enemy, you shoot the rider off and a bear will charge you afterward, will require some management so you don't agro all the bears at once. Possessed Chickens- Fast moving creatures that leap toward you when they get close. They will occasionally spawn in packs. Cultist Hog Riders- Similar to the bear riders, the hogs move around quite unpredictably and have a two stage approach also. Hogs also spawn separately in packs. Spirits - Will appear to shoot and then fade out afterwards, you will have to do a lot of guess work to nail them down. They appear and reappear at random when they don't have you targeted. Super Bears- Giant bears, will act as a tank for the bear horde, they will charge you within a set range, aside from that they are slow and lumbering, keep your distance and shoot. Standard bears will also have the charge mechanic added via the patch. A pile of balance fixes are also going up over the Halloween period to address a few minor problems that have been on the fix list, mostly due to difficulty curve. If you notice any bugs with the new enemies or features shoot me a message or post on the forums, thanks!