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Steam News21 September 201510y ago

StoryMode Fixes and Changes!

A few days out from release, I have uploaded a build with considerable Storymode changes and fixes through the game, changes are as follows: -Ace card gain in storymode is now much more predictable, I have removed a lot

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changedA few days out from release, I have uploaded a build with considerable Storymode changes and fixes through the game, changes are as follows: -Ace card gain in storymode is now much more predictable, I have removed a lot of the random elements and increased the starting card limit, in addition, 60% of the levels will now have safes with cards in them. I have also increased the card game price to play. -Sheriff is now much less frequent as when you kill him it will remove your wanted level, there are only a few cases where he persists after you now, this should make him a little more forgiving over several levels. -Skills are now purchased arcade style from a vendor rather than random drops, it has more calculation to it and overall it feels less random in building a character. -Locations have been better signposted, neutral area signs and merchant areas are marked with midscreen events. -Bear mode now has a better difficulty curve, arcade has changed slightly also. Act 1 and 2 of storymode have been made slightly easier. -Character gain % has been increased as lots of people have reported the gain rate is painfully slow. -Notable bugs include the two player storymode exit north bug that bricks the game and a host of smaller less obnoxious bugs, including fixing the doubling up of sound in certain areas. If you notice any bugs please post here or in the forums! Thanks!

A Fistful of Gun changes

changedA few days out from release, I have uploaded a build with considerable Storymode changes and fixes through the game, changes are as follows: -Ace card gain in storymode is now much more predictable, I have removed a lot of the random elements and increased the starting card limit, in addition, 60% of the levels will now have safes with cards in them. I have also increased the card game price to play. -Sheriff is now much less frequent as when you kill him it will remove your wanted level, there are only a few cases where he persists after you now, this should make him a little more forgiving over several levels. -Skills are now purchased arcade style from a vendor rather than random drops, it has more calculation to it and overall it feels less random in building a character. -Locations have been better signposted, neutral area signs and merchant areas are marked with midscreen events. -Bear mode now has a better difficulty curve, arcade has changed slightly also. Act 1 and 2 of storymode have been made slightly easier. -Character gain % has been increased as lots of people have reported the gain rate is painfully slow. -Notable bugs include the two player storymode exit north bug that bricks the game and a host of smaller less obnoxious bugs, including fixing the doubling up of sound in certain areas. If you notice any bugs please post here or in the forums! Thanks!

A few days out from release, I have uploaded a build with considerable Storymode changes and fixes through the game, changes are as follows: -Ace card gain in storymode is now much more predictable, I have removed a lot of the random elements and increased the starting card limit, in addition, 60% of the levels will now have safes with cards in them. I have also increased the card game price to play. -Sheriff is now much less frequent as when you kill him it will remove your wanted level, there are only a few cases where he persists after you now, this should make him a little more forgiving over several levels. -Skills are now purchased arcade style from a vendor rather than random drops, it has more calculation to it and overall it feels less random in building a character. -Locations have been better signposted, neutral area signs and merchant areas are marked with midscreen events. -Bear mode now has a better difficulty curve, arcade has changed slightly also. Act 1 and 2 of storymode have been made slightly easier. -Character gain % has been increased as lots of people have reported the gain rate is painfully slow. -Notable bugs include the two player storymode exit north bug that bricks the game and a host of smaller less obnoxious bugs, including fixing the doubling up of sound in certain areas. If you notice any bugs please post here or in the forums! Thanks!

Source

Steam News / 21 September 2015

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