What changed
0 fixes0 additions1 change0 removals
changedA few days out from release, I have uploaded a build with considerable Storymode changes and fixes through the game, changes are as follows: -Ace card gain in storymode is now much more predictable, I have removed a lot of the random elements and increased the starting card limit, in addition, 60% of the levels will now have safes with cards in them. I have also increased the card game price to play. -Sheriff is now much less frequent as when you kill him it will remove your wanted level, there are only a few cases where he persists after you now, this should make him a little more forgiving over several levels. -Skills are now purchased arcade style from a vendor rather than random drops, it has more calculation to it and overall it feels less random in building a character. -Locations have been better signposted, neutral area signs and merchant areas are marked with midscreen events. -Bear mode now has a better difficulty curve, arcade has changed slightly also. Act 1 and 2 of storymode have been made slightly easier. -Character gain % has been increased as lots of people have reported the gain rate is painfully slow. -Notable bugs include the two player storymode exit north bug that bricks the game and a host of smaller less obnoxious bugs, including fixing the doubling up of sound in certain areas. If you notice any bugs please post here or in the forums! Thanks!
A Fistful of Gun changes
changedA few days out from release, I have uploaded a build with considerable Storymode changes and fixes through the game, changes are as follows: -Ace card gain in storymode is now much more predictable, I have removed a lot of the random elements and increased the starting card limit, in addition, 60% of the levels will now have safes with cards in them. I have also increased the card game price to play. -Sheriff is now much less frequent as when you kill him it will remove your wanted level, there are only a few cases where he persists after you now, this should make him a little more forgiving over several levels. -Skills are now purchased arcade style from a vendor rather than random drops, it has more calculation to it and overall it feels less random in building a character. -Locations have been better signposted, neutral area signs and merchant areas are marked with midscreen events. -Bear mode now has a better difficulty curve, arcade has changed slightly also. Act 1 and 2 of storymode have been made slightly easier. -Character gain % has been increased as lots of people have reported the gain rate is painfully slow. -Notable bugs include the two player storymode exit north bug that bricks the game and a host of smaller less obnoxious bugs, including fixing the doubling up of sound in certain areas. If you notice any bugs please post here or in the forums! Thanks!
A few days out from release, I have uploaded a build with considerable Storymode changes and fixes through the game, changes are as follows: -Ace card gain in storymode is now much more predictable, I have removed a lot of the random elements and increased the starting card limit, in addition, 60% of the levels will now have safes with cards in them. I have also increased the card game price to play. -Sheriff is now much less frequent as when you kill him it will remove your wanted level, there are only a few cases where he persists after you now, this should make him a little more forgiving over several levels. -Skills are now purchased arcade style from a vendor rather than random drops, it has more calculation to it and overall it feels less random in building a character. -Locations have been better signposted, neutral area signs and merchant areas are marked with midscreen events. -Bear mode now has a better difficulty curve, arcade has changed slightly also. Act 1 and 2 of storymode have been made slightly easier. -Character gain % has been increased as lots of people have reported the gain rate is painfully slow. -Notable bugs include the two player storymode exit north bug that bricks the game and a host of smaller less obnoxious bugs, including fixing the doubling up of sound in certain areas. If you notice any bugs please post here or in the forums! Thanks!