What changed
0 fixes1 addition2 changes1 removal
- Events
- Gameplay
- Performance
- Balance
addedSARISSAE, THE SPEARour 5th playable character has been added to the roster! this is by far the most complicated character i've ever worked on, across both of my platfighters. she features two unique movesets and multiple ways to swap back and forth between them. balancing her is an ongoing challenge, but i'd rather get her in the community's hands and let you guys figure her out :)) please note: we had to make some engine and gameplay changes to get her to function properly, so there may be some launch issues we weren't able to find. please enjoy!
changedTRAINING MODE IMPROVEMENTSthe save state and load state functions in training mode have been drastically improved. all projectiles/spawned objects/anything you can interact with, is now preserved when you save a state, making it easier to lab combos and set up certain scenarios!
removedOPTIMIZATIONStexture sheets have been cleaned up, unused assets removed, and most things are just more organized behind the scenes. we've changed the way gameplay texture sheets are stored and loaded, to hopefully improve performance on lower end machines and remove the dreaded memory leak that some players have still been experiencing.
changedCHARACTER BALANCINGi have been balancing the other 4 characters during the process of making sarissae as well, but i'm going to save this for an update in a couple of days. sarissae took a lot of work to finish in the last few days so i didn't quite get to finish or test some of my changes when it comes to balance. i can post what will change ahead of time, but i will do so in a separate update. this also allows me to push fixes and balances for sarissae at the same time that everyone else gets balanced. the short version: slight nerf to eureka and rend, decent buff to ninja, and fixing all of knockt's moves that don't connect or function properly + a small recovery buff.
A Few Quick Matches changes
addedour 5th playable character has been added to the roster! this is by far the most complicated character i've ever worked on, across both of my platfighters. she features two unique movesets and multiple ways to swap back and forth between them. balancing her is an ongoing challenge, but i'd rather get her in the community's hands and let you guys figure her out :)) please note: we had to make some engine and gameplay changes to get her to function properly, so there may be some launch issues we weren't able to find. please enjoy!
changedthe save state and load state functions in training mode have been drastically improved. all projectiles/spawned objects/anything you can interact with, is now preserved when you save a state, making it easier to lab combos and set up certain scenarios!
removedtexture sheets have been cleaned up, unused assets removed, and most things are just more organized behind the scenes. we've changed the way gameplay texture sheets are stored and loaded, to hopefully improve performance on lower end machines and remove the dreaded memory leak that some players have still been experiencing.
changedi have been balancing the other 4 characters during the process of making sarissae as well, but i'm going to save this for an update in a couple of days. sarissae took a lot of work to finish in the last few days so i didn't quite get to finish or test some of my changes when it comes to balance. i can post what will change ahead of time, but i will do so in a separate update. this also allows me to push fixes and balances for sarissae at the same time that everyone else gets balanced. the short version: slight nerf to eureka and rend, decent buff to ninja, and fixing all of knockt's moves that don't connect or function properly + a small recovery buff.
NEW CHARACTER OUT NOW!
PATCH 1.8.0
SARISSAE, THE SPEAR
our 5th playable character has been added to the roster! this is by far the most complicated character i've ever worked on, across both of my platfighters. she features two unique movesets and multiple ways to swap back and forth between them. balancing her is an ongoing challenge, but i'd rather get her in the community's hands and let you guys figure her out :)) please note: we had to make some engine and gameplay changes to get her to function properly, so there may be some launch issues we weren't able to find. please enjoy!
TRAINING MODE IMPROVEMENTS
the save state and load state functions in training mode have been drastically improved. all projectiles/spawned objects/anything you can interact with, is now preserved when you save a state, making it easier to lab combos and set up certain scenarios!
OPTIMIZATIONS
texture sheets have been cleaned up, unused assets removed, and most things are just more organized behind the scenes. we've changed the way gameplay texture sheets are stored and loaded, to hopefully improve performance on lower end machines and remove the dreaded memory leak that some players have still been experiencing.
CHARACTER BALANCING
i have been balancing the other 4 characters during the process of making sarissae as well, but i'm going to save this for an update in a couple of days. sarissae took a lot of work to finish in the last few days so i didn't quite get to finish or test some of my changes when it comes to balance. i can post what will change ahead of time, but i will do so in a separate update. this also allows me to push fixes and balances for sarissae at the same time that everyone else gets balanced. the short version: slight nerf to eureka and rend, decent buff to ninja, and fixing all of knockt's moves that don't connect or function properly + a small recovery buff.
for now, enjoy sarissae! and i promise the next character won't take as long. they are closer than you think :))