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Full A-Escape VR update
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Repeated intro
Hello everyone! Thanks to the recent Oculus sale, I was able to pick up an Oculus Rift for A-Escape VR. After a couple days of re-mapping buttons for the Touch controllers, re-drawing and re-recording the tutorial, and adding seated/front-facing support, the Oculus-ready build of A-Escape VR is now in the beta stage for anyone who owns the game that is interested in playing with the Oculus Rift. Support for Touch is not completely ready for the main branch though, as I haven't had the opportunity to play test the game as vigorously as the Vive build. Oculus support will stay in Beta for one week; if there are no issues after that, then I'll move the Oculus build into the full release. I'll be sure to post an announcement when Oculus support goes live in the full release as well. To access the oculus build of A-Escape VR, right click on A-Escape VR in Steam, then Properties, then go to the Betas tab and use the password "oculustesting" (without quotes) to enable the Oculus Beta branch, where you can start downloading the Oculus build. Once it's completed, browse the local files (by going into the Properties window again, then the Local Files tab, then Browse Local Files) and start A-Escape VR - Chapter 1 (Oculus).exe. Make sure you enable running third-party sources in the Oculus application before running. And that's it! You can then start playing the game with the Oculus Rift and Touch controllers. Keep in mind that Oculus Touch is required; there is no gamepad support. If you experience any issues with the Oculus build of A-Escape VR, please leave a post in the forums and I'll do my best to address them. Have fun! Until next time, - Thomas
What changed
- Compatibility
Source
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