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Steam News21 May 20179y ago

Commercial licenses now available, and a look at the road ahead:

Hello again! First things first: Commercial licenses for A-Escape VR are now available!

Full notes

Full A-Escape VR update

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Repeated intro

Hello again!

First things first

Commercial licenses for A-Escape VR are now available! The license is only visible to licensees and can now be purchased on the game’s store page - directly under the regular end user price. If you run a VR arcade and wanted to show A-Escape VR at your location, be sure to check it out! Here's what we have planned in the future for A-Escape VR: First, texture work. I'm currently in the process of remaking as many of the textures as I can into high-quality 4k textures.

You can see the progress below

As you can see, it's all very crisp and looks much better than it did before (especially in VR!). Many users expressed their dissatisfaction with the low-resolution textures, so I'm dedicating my effort to improve this aspect for you all. There are a lot of textures to sort through and remake, but you can expect this update to arrive sometime in early June. The texture update will also include an option to skip the intro section of Chapter 1 for those wanting to go straight into the room. I'll also be writing up an official guide for Chapter 1 as well over the next couple of days. You all have worked together to arrive to solutions for this chapter in the forums, which is incredible! The official guide will be made available so you can all get past that one part you needed help with, whichever part it may be. Trading cards are also in the works, which we'd also like to have finished for the texture update. We'll let you know when they're ready so you can start collecting them! We thank you sincerely for your patience as we continue to improve this experience for you all. Enjoy your summer! Until next time, - Thomas

What changed

0 fixes1 addition0 changes0 removals
  • Store
addedHello again! First things first: Commercial licenses for A-Escape VR are now available! The license is only visible to licensees and can now be purchased on the game’s store page - directly under the regular end user price. If you run a VR arcade and wanted to show A-Escape VR at your location, be sure to check it out! Here's what we have planned in the future for A-Escape VR: First, texture work. I'm currently in the process of remaking as many of the textures as I can into high-quality 4k textures. You can see the progress below: As you can see, it's all very crisp and looks much better than it did before (especially in VR!). Many users expressed their dissatisfaction with the low-resolution textures, so I'm dedicating my effort to improve this aspect for you all. There are a lot of textures to sort through and remake, but you can expect this update to arrive sometime in early June. The texture update will also include an option to skip the intro section of Chapter 1 for those wanting to go straight into the room. I'll also be writing up an official guide for Chapter 1 as well over the next couple of days. You all have worked together to arrive to solutions for this chapter in the forums, which is incredible! The official guide will be made available so you can all get past that one part you needed help with, whichever part it may be. Trading cards are also in the works, which we'd also like to have finished for the texture update. We'll let you know when they're ready so you can start collecting them! We thank you sincerely for your patience as we continue to improve this experience for you all. Enjoy your summer! Until next time, - Thomas

A-Escape VR changes

addedHello again! First things first: Commercial licenses for A-Escape VR are now available! The license is only visible to licensees and can now be purchased on the game’s store page - directly under the regular end user price. If you run a VR arcade and wanted to show A-Escape VR at your location, be sure to check it out! Here's what we have planned in the future for A-Escape VR: First, texture work. I'm currently in the process of remaking as many of the textures as I can into high-quality 4k textures. You can see the progress below: As you can see, it's all very crisp and looks much better than it did before (especially in VR!). Many users expressed their dissatisfaction with the low-resolution textures, so I'm dedicating my effort to improve this aspect for you all. There are a lot of textures to sort through and remake, but you can expect this update to arrive sometime in early June. The texture update will also include an option to skip the intro section of Chapter 1 for those wanting to go straight into the room. I'll also be writing up an official guide for Chapter 1 as well over the next couple of days. You all have worked together to arrive to solutions for this chapter in the forums, which is incredible! The official guide will be made available so you can all get past that one part you needed help with, whichever part it may be. Trading cards are also in the works, which we'd also like to have finished for the texture update. We'll let you know when they're ready so you can start collecting them! We thank you sincerely for your patience as we continue to improve this experience for you all. Enjoy your summer! Until next time, - Thomas

Source

Steam News / 21 May 2017

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