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Steam News24 July 202622d ago

v0.8.3 Transfers updates and financial graphs

This version brings a lot of new features to the transfer logic of the game. Players can now be loaned to other teams for the rest of the season.

Full notes

Full 99Managers Futsal Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions9 changes1 removal
  • Events
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedThis version brings a lot of new features to the transfer logic of the game. Players can now be loaned to other teams for the rest of the season. It is now also easier to sell players, by setting their transfer state to "For sell". Additionally a player has now also team role, that affects transfers and morality. Current team roles are: key player, rotation player, reserve, future star and youth player. The role also affects how player morality evolves over time, depending on game time. A key player expects to play a lot, while a reserve player will be happy sitting on the bench. This features where quite some work and created a lot of transfer logic edge cases. If you find anything that still feels wrong about the new transfers or team roles, let me know!
changedI'm also really happy to announce that this version includes code by the first code contributor! Over 60 translation contributors helped to translate the game, but nobody had contributed code yet. This has now changed and Novarama becomes the first code contributor of the project. They contributes the player release fee logic and implemented the financial graphs.
addedAdded
addedGameplay Add player loans Add player transfer state Allows to set player on transfer list for sale Add player release fee Add player team roles to contracts Remove max team size logic Main team still has max 18 players limit, but youth/second team has no limit If player is added, but main team has too many, youth/second team is picked
changedUI Change money amounts faster, by keeping less/more buttons pressed
changedMatch UI Use teams three letter name in match status on top left

99Managers Futsal Edition changes

addedThis version brings a lot of new features to the transfer logic of the game. Players can now be loaned to other teams for the rest of the season. It is now also easier to sell players, by setting their transfer state to "For sell". Additionally a player has now also team role, that affects transfers and morality. Current team roles are: key player, rotation player, reserve, future star and youth player. The role also affects how player morality evolves over time, depending on game time. A key player expects to play a lot, while a reserve player will be happy sitting on the bench. This features where quite some work and created a lot of transfer logic edge cases. If you find anything that still feels wrong about the new transfers or team roles, let me know!
changedI'm also really happy to announce that this version includes code by the first code contributor! Over 60 translation contributors helped to translate the game, but nobody had contributed code yet. This has now changed and Novarama becomes the first code contributor of the project. They contributes the player release fee logic and implemented the financial graphs.
addedAdded
addedGameplay Add player loans Add player transfer state Allows to set player on transfer list for sale Add player release fee Add player team roles to contracts Remove max team size logic Main team still has max 18 players limit, but youth/second team has no limit If player is added, but main team has too many, youth/second team is picked
changedUI Change money amounts faster, by keeping less/more buttons pressed

This version brings a lot of new features to the transfer logic of the game. Players can now be loaned to other teams for the rest of the season. It is now also easier to sell players, by setting their transfer state to "For sell". Additionally a player has now also team role, that affects transfers and morality. Current team roles are: key player, rotation player, reserve, future star and youth player. The role also affects how player morality evolves over time, depending on game time. A key player expects to play a lot, while a reserve player will be happy sitting on the bench. This features where quite some work and created a lot of transfer logic edge cases. If you find anything that still feels wrong about the new transfers or team roles, let me know!

I'm also really happy to announce that this version includes code by the first code contributor! Over 60 translation contributors helped to translate the game, but nobody had contributed code yet. This has now changed and Novarama becomes the first code contributor of the project. They contributes the player release fee logic and implemented the financial graphs.

Here the full changelog as usual.

Added

  • Gameplay

    • Add player loans

    • Add player transfer state

      • Allows to set player on transfer list for sale

    • Add player release fee

    • Add player team roles to contracts

    • Remove max team size logic

      • Main team still has max 18 players limit, but youth/second team has no limit

        • If player is added, but main team has too many, youth/second team is picked

  • UI

    • Change money amounts faster, by keeping less/more buttons pressed

  • Match UI

    • Use teams three letter name in match status on top left

  • Data

    • Add player common and full name

    • Add team three letter name

Fixed

  • Gameplay

    • Player will now always decline low income contracts

    • Make sure knockout brackets are correct, also after first round

      • Example: in playoffs first league team can meet second only in final match

    • Fix and improve player attributes progression over seasons

  • UI

    • Limit date picker year, if min/max is set

      • Prevents setting non valid birthdays

    • Restore player list page correctly from history

    • Hide contract/transfer offer views, if manager is free agent

    • Set option box arrow icon to font color

    • Set spin box arrow icon to font color

  • Data

    • Update teams and players prestige on data load

    • Skip save game/data pack files checksum check for non-existent files added by newer version

  • Editor

    • Disable league type button, after players are generated

    • Fix max teams in a league to 24 instead of 18

  • Translations

    • Use prize and not price, for competition prize money related text and code

    • Add women/men context awareness to more translations

Changed

  • Gameplay

    • Reduce initial free agents amount

    • Reduce initial free agents prestige and attributes

    • Improve finances logic

    • Morale update after matches is influenced by player's team role now

      • Key players expect to play more than others

    • Remove youth team maximum size limit

  • UI

    • Instantly reload lists when search bar is cleared

    • Improve scroll bar style

  • Match UI

    • Shrink formation settings view to fit game aspect ratio

  • Translations

    • Catalan is now 100% translated

Code Contributors

  • Simon Dalvai (dulvui)

  • Novarama

Translation Contributors

  • Catalan

    • Enric Pagès i Gassull

  • Chinese (Simplified Han script)

    • pyccl

    • reducedradius

  • German

    • Ettore Atalan

    • Simon Dalvai

  • Indonesian

    • Bintang

  • Portuguese

    • Ricardo Avelino

  • Portuguese (Brazil)

    • Gabriel

    • ghost 2680

  • Russian

    • DatVex

  • Spanish

    • Libre

  • Ukrainian

    • Dan

    • Ardev Prisec

Source

Steam News / 24 July 2026

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