Full notes
Full 93, Kuindzhi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
93, Kuindzhi changes
Thank you for your feedback — we truly appreciate it.
We carefully reviewed your comments and quickly made a number of changes to improve the gameplay experience.
— Narrative segments (the ones on a black background) can now be skipped if you have already listened to them
— Mouse sensitivity settings now work correctly in vehicles
— Aiming at the doors on the beach has been significantly simplified
— Fixed an issue where the walkie-talkie could disappear from the character’s hands
— Slightly adjusted the collision of the fences near the stele, as well as the barrier that appears when trying to enter the building entrance too early
— The settings menu is now more readable thanks to added shading
— Made it easier to find the drone in the bushes
— Made it easier to find the walkie-talkie in the sand
— Improved interface readability when using the code lock; an audio cue has been added for incorrect codes
— Restored a missing line in Limbo and slightly adjusted the timings
Source
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