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Steam News20 May 20261mo ago

Day One Patch

Thank you for your feedback — we truly appreciate it. We carefully reviewed your comments and quickly made a number of changes to improve the gameplay experience.

Full notes

Full 93, Kuindzhi update

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What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
changedWe carefully reviewed your comments and quickly made a number of changes to improve the gameplay experience.
added— Narrative segments (the ones on a black background) can now be skipped if you have already listened to them
fixed— Fixed an issue where the walkie-talkie could disappear from the character’s hands
changed— Slightly adjusted the collision of the fences near the stele, as well as the barrier that appears when trying to enter the building entrance too early
added— The settings menu is now more readable thanks to added shading
added— Improved interface readability when using the code lock; an audio cue has been added for incorrect codes

93, Kuindzhi changes

changedWe carefully reviewed your comments and quickly made a number of changes to improve the gameplay experience.
added— Narrative segments (the ones on a black background) can now be skipped if you have already listened to them
fixed— Fixed an issue where the walkie-talkie could disappear from the character’s hands
changed— Slightly adjusted the collision of the fences near the stele, as well as the barrier that appears when trying to enter the building entrance too early
added— The settings menu is now more readable thanks to added shading

Thank you for your feedback — we truly appreciate it.

We carefully reviewed your comments and quickly made a number of changes to improve the gameplay experience.

— Narrative segments (the ones on a black background) can now be skipped if you have already listened to them

— Mouse sensitivity settings now work correctly in vehicles

— Aiming at the doors on the beach has been significantly simplified

— Fixed an issue where the walkie-talkie could disappear from the character’s hands

— Slightly adjusted the collision of the fences near the stele, as well as the barrier that appears when trying to enter the building entrance too early

— The settings menu is now more readable thanks to added shading

— Made it easier to find the drone in the bushes

— Made it easier to find the walkie-talkie in the sand

— Improved interface readability when using the code lock; an audio cue has been added for incorrect codes

— Restored a missing line in Limbo and slightly adjusted the timings

Source

Steam News / 20 May 2026

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