What changed
2 fixes3 additions0 changes1 removal
- UI and audio
- Gameplay
- Fixes
fixedA new update this week introducing a long requested feature allowing you to switch dynamically between "modern" and "classic" control schemes. We have also made some improvements to sound design, more bug fixes and fixed up the Norwegian translation.
addedNew "Modern" vs. "Classic" Hotkey OptionsWe have now added support so you can switch between modern WASD-style camera movement and more classic RTS build hotkeys from the control menu without needing to manually assign everything.
addedFixes and Misc.Added Sound effect events for 8-Bit cameeo units (Brain, Destroyer, Marine Mech, Skeleton, Scout) + missing SFXEvents for Drone targeted attack, Wartank movement, and Wartank movement idling.
addedFixes and Misc.Added support to prevent audible SFX "overdrive" when multiples of the same SFX event are attempting to start at the same time.
removedFixes and Misc.Blue bars and $ amounts on resource nodes no longer display during camera cinematic cut scenes
fixedFixes and Misc.Fixed Norwegian translations that were mistakenly converted to Dutch.
9-Bit Armies: A Bit Too Far changes
fixedA new update this week introducing a long requested feature allowing you to switch dynamically between "modern" and "classic" control schemes. We have also made some improvements to sound design, more bug fixes and fixed up the Norwegian translation.
addedWe have now added support so you can switch between modern WASD-style camera movement and more classic RTS build hotkeys from the control menu without needing to manually assign everything.
addedAdded Sound effect events for 8-Bit cameeo units (Brain, Destroyer, Marine Mech, Skeleton, Scout) + missing SFXEvents for Drone targeted attack, Wartank movement, and Wartank movement idling.
addedAdded support to prevent audible SFX "overdrive" when multiples of the same SFX event are attempting to start at the same time.
removedBlue bars and $ amounts on resource nodes no longer display during camera cinematic cut scenes
Commanders,
A new update this week introducing a long requested feature allowing you to switch dynamically between "modern" and "classic" control schemes. We have also made some improvements to sound design, more bug fixes and fixed up the Norwegian translation.
New "Modern" vs. "Classic" Hotkey Options
We have now added support so you can switch between modern WASD-style camera movement and more classic RTS build hotkeys from the control menu without needing to manually assign everything.
Fixes and Misc.
Added Sound effect events for 8-Bit cameeo units (Brain, Destroyer, Marine Mech, Skeleton, Scout) + missing SFXEvents for Drone targeted attack, Wartank movement, and Wartank movement idling.
Added support to prevent audible SFX "overdrive" when multiples of the same SFX event are attempting to start at the same time.
Blue bars and $ amounts on resource nodes no longer display during camera cinematic cut scenes
Fixed Norwegian translations that were mistakenly converted to Dutch.