In this update4
Full notes
Full 9-Bit Armies: A Bit Too Far update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
- Performance
9-Bit Armies: A Bit Too Far changes
Commanders,
We have a new update for you today. Focusing on fixing bugs and small improvements. You should also see your achievements properly verified and unlocked now.
Later on we plan to do a pass over the campaigns to touch them up a little more and fix some longstanding issues.
9-Bit Armies - "Golden Hour" Update now LIVE Commanders,
We have a new update for you today. Focusing on fixing bugs and small improvements. You should also see your achievements properly verified and unlocked now.
Later on we plan to do a pass over the campaigns to touch them up a little more and fix some longstanding issues.
Campaign
Increased gold timer from 30 minutes to 40 minutes for Overlords mission 11.
Fix for campaign mission objective stars looking "squished" in the upper left corner UI.
Improvements
Improved border around text boxes to allow for additional space on the left and right of text.
Improved helicopter unloading so that units will not expand into a straight line, but instead group around the helicopter in a circle.
Removed extra black/unplayable space around edges of most maps.
Achievements
Added new feature (at startup main menu) to verify all stat-tracked achievements (like The Big Eight) are awarded if previously completed.
Fixes
Fixes for green/red cells in placement build grid sometimes not appearing to line up with the legal placement positions of structures
Fix for cinematic system not being aware when a target object is deleted
Fix for main menu buttons not animating after playing a replay
Fix for Operation: Thunderbolt daily challenge being impossible
Fixed replays so ESC to bring up options menu works after a replay has finished playing, or seeked backwards
Fixed replays so all unit and struture 3D SFX properly play, instead of just for certain players
Fixed issue which caused a crash when using the timeline bar to seek to the end of the replay.
Fix with WASD and Arrow key camera scrolling to work after a replay has ended and after a replay has ended and then the replay is restarted
Fix for quickmatch failing to connect after hosting or joining a LAN game
Fix for game resolution changing unexpectedly when alt-tabbing
Possible fix for stretched structure tooltips
Fix for incorrect resolution list showing in the video options dialog when the user selects a different monitor
Fixed civilian transport not spawning after reloading sentinel mission 5.
Fix for picking bad cross spawn locations on Sand Trap and Shark Tooth Bay in Quickmatch.
Fix for not remembering the preferred GPU if the GPU order changes
Fix for not defaulting to a discrete GPU in preference to an AMD integrated GPU
Fix for video options dialog resolution list when using a GPU that has no display outputs attached and is instead using the display output of a different GPU. Fix for video options dialog sometimes showing the incorrect native resolution when selecting full-screen borderless window option
Fixed Map Editor to correctly play audio on animations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
