'83
Steam News 15 May 20266d ago

'83 - Quality-of-Life Patch #2

Quality of Life Patch #2 is out now - containing a number of key changes/improvements which you can read all about in the patch notes below. Hope you enjoy the update and see you on the battlefields of '83! Quality of L…

Update log

Full '83 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes4 additions15 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Server
  • Balance
  • Performance
changedAnimationImproved standing player collisions with prone players
addedAnimationM203 and GP-25 New 1P Reload Grenade Launcher Animations
changedUIMinor opacity boost for overhead map radio icons
changedUICommand table and squad spawn building denial messages: water and spawn protection denial takes precedence
fixedUIFixed objective bounds being inaccurate if they have concave shapes
fixedUIFixed issue where scoreboard can cause the entire HUD to vanish and stay gone until next spawn

Quality of Life Patch #2 is out now - containing a number of key changes/improvements which you can read all about in the patch notes below.

Hope you enjoy the update and see you on the battlefields of '83!

Quality of Life Patch #2 - Changelog

Animation

  • Improved standing player collisions with prone players

  • Rerange d M 60 to fixing missing front sight post

  • MP5SD3 tweaked empty reload "slap" animation

  • M203 and GP-25 New 1P Reload Grenade Launcher Animations

UI

  • Minor opacity boost for overhead map radio icons

  • Command table and squad spawn building denial messages: water and spawn protection denial takes precedence

  • Fixed objective bounds being inaccurate if they have concave shapes

  • Fixed issue where scoreboard can cause the entire HUD to vanish and stay gone until next spawn

  • Vehicle Driver HUD now displays appropriate speedometer based on the vehicle that you're driving

  • Speedometer UI no longer shows the speed as a digital value, the analogue needle is intended to handle that

  • Squad Leaders can see other Squad Leaders’ strike target markers

Gameplay

  • Grenade launcher arming distance improvements for improved consistency

  • If a team hits 0 tickets, spawn protection becomes disabled for that team

Code

  • Made server name in connection screen wrap so it doesn't fly off screen

  • Increased number of characters allowed in server name before cutoff

Vehicles

  • Implemented physics impact damage

Art

  • Soviet Infantry Uniforms – additional improved dirt and wear masks

  • Fixed material errors and warnings for skin shader

Audio

  • Fixed missing bullet suppression effects, whizz-bys and cracks

Level Art

Fl-Fjord

  • Fixed physical material on various vehicles to generate the right audio / decals

  • Fixed Pixelated overbright lights in Bunker cave

Fl-Woodpecker

  • Fixed overbright rug props

  • Fixed overbright can props

  • Fixed ‘non-lean-over-able’ wall in Woodpecker Sawmill

Fulda Gap General

  • Fixed disappearing boots in Border Village

Level Design

As-Fjord Pact

  • Small tweaks to Fuel Depot No Fire Volume

As-Fuldagap Nato

  • Fixed incorrect displaying out of bounds for the map by moving the no fire zones closer to the edge of the map

  • Added missing static radios to the bases for all Fulda maps

As-Woodpecker Nato

  • Added additional foliage for line of sight blockers in the area

As-Woodpecker Pact

  • OOB changes near by the tank lane in Woodpecker

  • Blocked players being able to enter OOB, adjusted all volumes on all variants of Woodpecker

Fl-Fjord

  • Fixed spawn issues for vehicles and players on FL-Fjord after changes made on FL-Fjord assault maps

Fl-Fuldagap

  • Static radios moved away from ammo crates so that OH map icons do not overlap

Fl-Woodpecker

  • CosmeticRock collision passThe rocks in Woodpecker are set to a uniform value meaning all scaled axis values are set the same
  • Blocked players being able to enter OOB, adjusted all volumes on all variants of Woodpecker

Shooting Range

  • CosmeticShooting RangeAll projectiles from both Nato & Pact variants will cause the target asset to be destroyed upon a single hit
  • Additional trees have been added to maintain a clear tree line but also opened up behind the back of trees to provide a path from the opposite direction of the shooting range

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Source

Steam News / 15 May 2026

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