Update log
Full '83 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
- Server
- Balance
- Performance
Quality of Life Patch #2 is out now - containing a number of key changes/improvements which you can read all about in the patch notes below.
Hope you enjoy the update and see you on the battlefields of '83!
Quality of Life Patch #2 - Changelog
Animation
Improved standing player collisions with prone players
Rerange d
M60 to fixing missing front sight post
MP5SD3 tweaked empty reload "slap" animation
M203 and GP-25 New 1P Reload Grenade Launcher Animations
UI
Minor opacity boost for overhead map radio icons
Command table and squad spawn building denial messages: water and spawn protection denial takes precedence
Fixed objective bounds being inaccurate if they have concave shapes
Fixed issue where scoreboard can cause the entire HUD to vanish and stay gone until next spawn
Vehicle Driver HUD now displays appropriate speedometer based on the vehicle that you're driving
Speedometer UI no longer shows the speed as a digital value, the analogue needle is intended to handle that
Squad Leaders can see other Squad Leaders’ strike target markers
Gameplay
Grenade launcher arming distance improvements for improved consistency
If a team hits 0 tickets, spawn protection becomes disabled for that team
Code
Made server name in connection screen wrap so it doesn't fly off screen
Increased number of characters allowed in server name before cutoff
Vehicles
Implemented physics impact damage
Art
Soviet Infantry Uniforms – additional improved dirt and wear masks
Fixed material errors and warnings for skin shader
Audio
Fixed missing bullet suppression effects, whizz-bys and cracks
Level Art
Fl-Fjord
Fixed physical material on various vehicles to generate the right audio / decals
Fixed Pixelated overbright lights in Bunker cave
Fl-Woodpecker
Fixed overbright rug props
Fixed overbright can props
Fixed ‘non-lean-over-able’ wall in Woodpecker Sawmill
Fulda Gap General
Fixed disappearing boots in Border Village
Level Design
As-Fjord Pact
Small tweaks to Fuel Depot No Fire Volume
As-Fuldagap Nato
Fixed incorrect displaying out of bounds for the map by moving the no fire zones closer to the edge of the map
Added missing static radios to the bases for all Fulda maps
As-Woodpecker Nato
Added additional foliage for line of sight blockers in the area
As-Woodpecker Pact
OOB changes near by the tank lane in Woodpecker
Blocked players being able to enter OOB, adjusted all volumes on all variants of Woodpecker
Fl-Fjord
Fixed spawn issues for vehicles and players on FL-Fjord after changes made on FL-Fjord assault maps
Fl-Fuldagap
Static radios moved away from ammo crates so that OH map icons do not overlap
Fl-Woodpecker
- CosmeticRock collision passThe rocks in Woodpecker are set to a uniform value meaning all scaled axis values are set the same
Blocked players being able to enter OOB, adjusted all volumes on all variants of Woodpecker
Shooting Range
- CosmeticShooting RangeAll projectiles from both Nato & Pact variants will cause the target asset to be destroyed upon a single hit
Additional trees have been added to maintain a clear tree line but also opened up behind the back of trees to provide a path from the opposite direction of the shooting range
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