In this update11
Full notes
Full '83 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
- Server
'83 changes
Quality of Life Patch #5 is out now - containing a number of key changes/improvements which you can read all about in the patch notes below.
In addition, starting today we will be a part of the Steam Summer Sale where you can grab '83 at a 50% discount. The sale will go live a couple of hours after this update - keep an eye out!
Hope you enjoy the update and see you on the battlefields of '83!
TL;DR Changes
Added Round Start Speeches
Objective capture points battle chatter added
Other battle Chatter additions
Low Ammo, Out of Ammo, Low Stamina
Added chatter when reloading while suppressed
Improved reloads for grenade launchers to prevent it looking finished when it's not
Comms Rose enabled for tankers with tanker specific VO
Quality of Life Patch #5 - Changelog
Art
Fix for player getting stuck in logs near sawmill building - Woodpecker
Fix for getting stuck on cooker collision + intersecting with wall in a house in Woodpecker
Fixed guardrails on the NATO Outpost tower in Fulda Gap
Fix for Guard Tower in Fulda NATO outpost shooting through railing + Cosmetic changes
Fix collision to stop player falling through the marketplace kiosk roof on Fulda
Fix Rock placement to prevent player getting stuck inside
Removed grass from Concrete floor in warehouse in Fjord
Audio
Added voiced lines for round start speeches. Different lines depending on whether the player is attacking, defending or it's a neutral map (i.e. frontlines). Play only for the local player, and only triggers during the final 5 seconds of the pre-round start screen
Interior concrete small environment firing audio for 1p MP5SD3
Made tails slightly louder on M1911
New audio to support binocular equip/holster.
Made the tank engine audio handling server aware. The server now tracks and replicates a tank engine state out to connected clients
Minor mix changes to 1p firing.
Added gentle compressor to master output
Fixed minor sync issues with weapon reloads on AK-74 and MP5SD3
Added a missing reference for one of the 'neck shot' death sounds
Added battle chatter for Low Ammo, Out of Ammo and Low Stamina Added alternative "reloading" chatter lines when suppressed
Re-enabled comms rose for tankers, and set it to now play tank specific lines instead of infantry ones.
Added some situational chatter when contesting objectives, which changes depending on who is capping, the direction the cap is moving, etc
- AudioImprovements to bullet impacts across the board, supporting 6 most important materials esp. new bullet impact designs for glass materials
Battlechatter lines for tanks.
Minor mix changes - made 3p battlechatter slightly quieter and adjusted attenuation so that it's quieter at distance. Announcer and player breathing minor mix changes as well
UI
Vehicle passenger UI widget now shows different icons to better indicate who is in which tank seat
Encumbrance text on loadout menu now turns red to indicate when a player's loadout is over the max encumbrance weight
Icon updates for single shot weapon ammunition, to fix the "ghost" projectile problem on the HUD
Icons on the objective overview correctly update their "orders" overlay when an objective changes hands
Objective icons on the edge of the screen now have a larger and more clear margin between themselves and the viewport limits
Attack/Defend orders overlay now continues to display when objectives are off screen instead of being hidden while the icon was on the edge of the screen
Code
Made freelook camera interpolate back to the weapon quicker
Made the weapon quickly move to the camera direction after a vault instead of snapping
Fixed a bug that causes unintended negative score to be given when exploding an already burning enemy vehicle.
Added objective contest score for players who stay in a contested objective for 10 seconds.
Adjusted final reload stage for M203 and GP-25 grenade launcher to be more intuitive
Added voiced lines for round start speeches. Different lines depending on whether the player is attacking, defending or it's a neutral map (i.e. frontlines). Play only for the local player, and only triggers during the final 5 seconds of the pre-round start screen
Added objective capture and defend scores
Objective Icon fixes:
Icons on the objective overview correctly update their "orders" overlay when an objective changes hands
Objective icons on the edge of the screen now have a larger and more clear margin between themselves and the viewport limits
Attack/Defend orders overlay now continues to display when objectives are off screen instead of being hidden while the icon was on the edge of the screen
In Assault mode if the attackers run out of tickets, the match time is reduced to 2 mins (designer setting)
Speculative fix to a crash to desktop
Design
Fixed incorrect physics materials on multiple materials
Adjusted vfx of 105mm, 122mm and 220mm impacts, increase intensity and duration of smoke
Updated the display names for the M870 shotgun and Model 653 carbine
Fix explosion variants not appearing for 155mm explosions
Applied 3p muzzle flash VFX's for tanks
New VFX for 1p and 3p HEAT and HE/HEP/HESH projectiles
Encumbrance text on loadout menu now turns red to indicate when a player's loadout is over the max encumbrance weight
Using the menu button to respawn (suicide) will now close the escape menu on confirmation instead of leaving it open over the top
Servers
Fixed RCON listMapRotations command so it displays map rotations where it would display none previously.
Level Design
As-Fjord Siege
Ticket amount for attackers has been increased by 150, capture point in D has been amended, seeding logic has been applied, creating smaller map/round for low player counts.
As-Woodpecker NATO
Adjusted the terrain near by the checkpoint station and adjusted terrain in the Pact HQ, Additional swamp gaps added where the shooting range used to be.
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Source
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