In this update4
Full notes
Full 7 Days Blood Moons update
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What changed
- Balance
- Gameplay
- Maps
- Fixes
- Events
- Security
7 Days Blood Moons changes
🔧 Hotfix 12 - 12/04/25
New Features & Updates
New Merit Badges have been added!
Mobile Pharmacy – Generates a Health Pack every 90 seconds
Cheap Shot – Up to a 15% chance to not consume ammo when shooting (possible with empty magazines)
Vengeance – Up to +50% damage for each Survivor in Downed or Dead state (resets when they are revived)
Don’t Make Me Angry – Up to +40% damage when Health is at 40% or lower
Just a Flesh Wound – Up to -30% damage taken when Health is at 40% or lower
Players can now sort available lobbies using three filters:
Region (default)
Availability — based on the number of players in the lobby
Alphanumeric — by lobby name
Added V2 of Airdrop feedback: you now know who looted the Airdrop or if a zombie destroyed the package
Corrected the low-health/bleeding red VFX
Updated Campground map music
Bug Fixes
Fixed an issue where a player could not join a lobby after being invited
Fixed an issue where the Gut Bomb zombie explosion disabled other zombie abilities
Fixed an issue where players could not claim their unclaimed rewards
Fixed an issue where the Zombie Master did not receive Blood Dust after losing a match
Fixed an issue preventing players from shooting through fences
Fixed an issue where Carhop Carla appeared in the loadout even when not yet unlocked
Patched an exploit where pressing F twice while reviving allowed the player to move/attack during revival
Fixed a synchronization error with the bleed-out timer
Balancing
Various level design improvements in the Campground map
Loot placement has been reworked across all maps
Source
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