In this update3
Full notes
Full 7 Days Blood Moons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Balance
7 Days Blood Moons changes
🔧 Hotfix 18 - 01/13/26
New Features & Updates
New VFX added for Zombie melee swings and weapon muzzle flashes
Improved Japanese localization
Added and refined tutorials for both the Zombie Master and Survivors
Added new sound effects to turrets
Added additional textured assets to the Suburbs map
Bug Fixes
Fixed an issue where certain tutorials reappeared after already being completed
Fixed an issue where the Zombie Master did not receive XP for destroying spikes
Fixed an issue where some Survivor spike traps could not be repaired or upgraded
Fixed an issue where the ghost fence hitbox was too small
Fixed an issue with the Second Chance perk where revived zombies did not count toward required night kills
Fixed an issue allowing players to run infinitely without depleting rage
Fixed an issue where the hit marker cross disappeared too quickly
Fixed an issue where looting Human Remains awarded incorrect materials when winning as the Zombie Master
Fixed random holes appearing in the Suburbs map
Fixed missing asset textures in the Northern Research Center
Source
Changelog.gg summarizes and formats this update. How we read updates.
