In this update5
Full notes
Full 7 Days Blood Moons update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
- Maps
7 Days Blood Moons changes
🔧 Hotfix 8 - 11/25/25
New Features & Updates
Japanese localization is now live!
It is now easier to distinguish between an AI Zombie Master and a Player Zombie Master in the Join Match popup
Added an option to disable the crosshair in the Options menu
Added an option to set whether creating a lobby defaults to a Private or Public match
Updated the Feral and Radiated zombie VFXs
Updated zombie projectile VFXs across various zombies
Added hit impact VFX
Balancing
Rebalanced Tier 1 weapon stats
Rebalanced Tier 2 and Tier 3 Hunter stats
Adjusted Spike Trap production cost
Corrected Sledge Turret attack rate
Optimization
Downtown map: general performance optimizations
General VFX optimizations across the game
Optimized Zombie Possession VFX
Improvements on zombie pathing and balancing of key POIs in Cemetery and Farm Maps
Bug Fixes
Fixed various UI issues in the Zombipedia screen
Fixed the Ball Buster weapon shooting animation
Fixed an issue preventing Profile progress bars from updating
Adjusted infection VFX intensity
Fixed a bug where the Random Map preview wasn’t displayed in the Lobby Browser
Fixed the map loading screen not matching the selected map Thank you for playing, and as always feel free to leave your comments and suggestions in our Discord Server. We are also currently hosting a Thanksgiving Giveaway for Steam Keys, feel free to join in! :)
Source
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