In this update5
Full notes
Full 7 Days Blood Moons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Gameplay
- Balance
- Fixes
- UI and audio
7 Days Blood Moons changes
🔧 Hotfix 6 - 11/18/25
New Features
ːsteamhappyː New map is now available! Say hello to our brand new Western Map.
General Improvements
General improvements to Matchmaking stability
Updated Cemetery map music
Updated Role Selection Rules:
If no AI Zombie Master is present and at least one human Zombie Master is available, a Zombie Master player will be selected
If no Zombie Master player is present, a random Survivor will be selected as Zombie Master for the match
Balancing
Rebalanced weapon stats
Rebalanced Survivor skills
Zombie Master now earns more Crafting Resources for downing or killing Survivors
Token costs for the Zombie Master have been reduced by 50%
Adjusted Spear range
Reduced the invulnerability window after the Zombie Master takes control of a zombie
Wreckers now deal increased damage to wall blocks
Increased Health Points of ranged zombies
Downtown Map: Level design changes to improve balance between Survivors and the Zombie Master
Downtown Map: Zombies can no longer climb onto the Theater sign
Bug Fixes
Fixed incorrect XP calculation when using traps against the AI Zombie Master
Fixed various localization issues
Fixed the AI Zombie Master not appearing in the lobby player list
Fixed Widowmaker secondary attack, now applies the bleed effect
Fixed an issue where a player and a zombie AI could join a lobby at the same time
Also...For those lucky few who saw... congratulations. Don't say a word! For those who didn't, don't spoil yourselves ːsteammockingː
Source
Changelog.gg summarizes and formats this update. How we read updates.
