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Steam News2 May 20262mo ago

52Beatup v0.5.4 Update [CACTI UPDATE]

GENERAL CHANGES Battle UI now shows names Music has been overhauled Changed controller settings for controller in the menu to use Right and Bottom face buttons instead of "Light" and "Heavy.

In this update4

Full notes

Full 52Beatup update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions15 changes8 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Performance
changedGENERAL CHANGESBattle UI now shows names
changedGENERAL CHANGESMusic has been overhauled
changedGENERAL CHANGESChanged controller settings for controller in the menu to use Right and Bottom face buttons instead of "Light" and "Heavy.
removedCHARACTER CHANGESSpecial 1 (Lv.1) no longer loses active time while paused
removedCHARACTER CHANGESSpecial 1 (Lv.2) no longer loses active time while paused
removedCHARACTER CHANGESSpecial 1 (Lv.3) no longer loses active time while paused
Base Super Damage Increased [3035Base Super Damage Increased [ increased, buffAdditional Static Super Damage Decreased [30/30/3020/18/18Additional Static Super Damage Decreased [ decreased, nerfAdditional Static Super Block Damage Decreased [20/20/2010/6/6Additional Static Super Block Damage Decreased [ decreased, nerfAdditional Static Super Shield Damage Decreased [20/20/2010/6/6Additional Static Super Shield Damage Decreased [ decreased, nerf

52Beatup changes

changedBattle UI now shows names
changedMusic has been overhauled
changedChanged controller settings for controller in the menu to use Right and Bottom face buttons instead of "Light" and "Heavy.
removedSpecial 1 (Lv.1) no longer loses active time while paused
removedSpecial 1 (Lv.2) no longer loses active time while paused

GENERAL CHANGES

  • Battle UI now shows names

  • Music has been overhauled

  • Changed controller settings for controller in the menu to use Right and Bottom face buttons instead of "Light" and "Heavy.

  • Both Ability bars have been made the same color/bkg

CARD CHANGES

  • None

CHARACTER CHANGES

  • Special 1 (Lv.1) no longer loses active time while paused

  • Special 1 (Lv.2) no longer loses active time while paused

  • Special 1 (Lv.3) no longer loses active time while paused

  • Super no longer loses active time while paused

  • Launch Air hitbox increased horizontally

  • Super Damage Reduced [55 damage -> 45 damage]

  • Base Super Damage Increased [30 -> 35]

  • Additional Static Super Damage Decreased [30/30/30 -> 20/18/18]

  • Additional Static Super Block Damage Decreased [20/20/20 -> 10/6/6]

  • Additional Static Super Shield Damage Decreased [20/20/20 -> 10/6/6]

  • Launch hitbox increased horizontally

  • Launch now has more forward momentum

  • Forlaunch now has more forward momentum

  • Lightair now correctly comes out on frame 4

  • Super can now be dashcancelled

  • Super can now be dashcancelled

  • ForHeavy Hitstun increased [37/16 -> 37/17]

  • Heavy Hitstun increased [20 -> 22]

  • Lightair Hitstun increased [20 -> 22]

  • ForHeavy Hitbox Adjusted to more accurately reflect attack animation

  • Light Hitbox increased horizontally

  • Super no longer loses active time while paused

  • Special 1 (Lv.1) no longer loses active time while paused

  • Special 1 (Lv.2) no longer loses active time while paused

  • DownLaunch no longer moves/keeps active traits while paused

  • Super now has an effect when the duration ends.

  • Added!

BUG FIXES

  • P2 side on character select now has the correct animations.

  • BGM stops playing when you goto character select from a game

  • Fixed bug with card transition in character select

  • Fixed bug where the game could crash while loading into the battle room

  • Fixed bug where you could move very slightly before the battle started

Source

Steam News / 2 May 2026

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