In this update4
Full notes
Full 52Beatup update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
52Beatup changes
GENERAL CHANGES
Battle UI now shows names
Music has been overhauled
Changed controller settings for controller in the menu to use Right and Bottom face buttons instead of "Light" and "Heavy.
Both Ability bars have been made the same color/bkg
CARD CHANGES
None
CHARACTER CHANGES
Special 1 (Lv.1) no longer loses active time while paused
Special 1 (Lv.2) no longer loses active time while paused
Special 1 (Lv.3) no longer loses active time while paused
Super no longer loses active time while paused
Launch Air hitbox increased horizontally
Super Damage Reduced [55 damage -> 45 damage]
Base Super Damage Increased [30 -> 35]
Additional Static Super Damage Decreased [30/30/30 -> 20/18/18]
Additional Static Super Block Damage Decreased [20/20/20 -> 10/6/6]
Additional Static Super Shield Damage Decreased [20/20/20 -> 10/6/6]
Launch hitbox increased horizontally
Launch now has more forward momentum
Forlaunch now has more forward momentum
Lightair now correctly comes out on frame 4
Super can now be dashcancelled
Super can now be dashcancelled
ForHeavy Hitstun increased [37/16 -> 37/17]
Heavy Hitstun increased [20 -> 22]
Lightair Hitstun increased [20 -> 22]
ForHeavy Hitbox Adjusted to more accurately reflect attack animation
Light Hitbox increased horizontally
Super no longer loses active time while paused
Special 1 (Lv.1) no longer loses active time while paused
Special 1 (Lv.2) no longer loses active time while paused
DownLaunch no longer moves/keeps active traits while paused
Super now has an effect when the duration ends.
Added!
BUG FIXES
P2 side on character select now has the correct animations.
BGM stops playing when you goto character select from a game
Fixed bug with card transition in character select
Fixed bug where the game could crash while loading into the battle room
Fixed bug where you could move very slightly before the battle started
Source
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