In this update4
Full notes
Full 52Beatup update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Store
52Beatup changes
GENERAL CHANGES
Adjusted Character Select Screen positioning for certain characters
Counter text and other flavoured text has been readjusted
Removed the "Punishable By" indicator in Frame data mode
CARD CHANGES
Updated "Super Up!" Card art
Updated "Soul Siphon" Card Art
CHARACTER CHANGES
ForHeavy Damage Reduced (14 -> 12)
Special1 (Level 3) Damage reduced (14/14/14 -> 11/11/11)
Special 2 (Level 2) Damage Reduced (25 -> 21)
Special 2 (Level 2) Verticality Increased (16 -> 17)
Special 2 (Level 3) Damage Reduced (15/10/12 -> 13/8/10)
Special2 now stops all vertical momentum at the very start. This should help with rare situations where you would use it close to the ground, and consume an ability point but get put back into the idle state from hitting the ground.
Increased Endlag of Grave Digger [Down + Heavyair] by 12 Frames
Fixed bug where Grave Digger could cancel into itself
Special 1 (Level 1) Base Damage Decreased (20 -> 15)
Special 1 (Level 1) Static Damage Multiplier Increased (6x -> 9x)
Special 1 (Level 2) Base Damage Decreased (25-> 21)
Special 1 (Level 2) Static Damage Multiplier Increased (9x -> 11x)
Special 1 (Level 3) Base Damage Decreased (28-> 24)
Special 1 (Level 3) Static Damage Multiplier Increased (9x -> 14x)
Special 2 (Level 1) Damage Reduced (20 -> 12)
Special 2 (Level 2) Damage Increased (8/8 -> 8/10)
Special 2 (Level 2) Damage Increased (7/7/7 -> 7/7/10)
Spec2 (Level 3 (AIR)) Impact hit Damage Reduced (30 -> 24)
Added whiff SFX for Special 1 (Level 3) and Super
Throw no longer flips side normally
Super Damage Decreased (40/15 -> 35/15)
Increased Endlag of Lightair by 8 Frames
Increased Endlag of Heavyair by 4 Frames
Changed Skin #2 to be green. (Too much blue hues)
BUG FIXES
P2 side on character select now has the correct animations.
Source
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