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Steam News3 March 20264mo ago

52Beatup v0.5.3 Update

GENERAL CHANGES Adjusted Character Select Screen positioning for certain characters Counter text and other flavoured text has been readjusted Removed the "Punishable By" indicator in Frame data mode CARD CHANGES Updated

In this update4

Full notes

Full 52Beatup update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions23 changes2 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Store
changedGENERAL CHANGESAdjusted Character Select Screen positioning for certain characters
removedGENERAL CHANGESRemoved the "Punishable By" indicator in Frame data mode
changedCARD CHANGESUpdated "Super Up!" Card art
changedCARD CHANGESUpdated "Soul Siphon" Card Art
changedCHARACTER CHANGESForHeavy Damage Reduced (14 -> 12)
changedCHARACTER CHANGESSpecial1 (Level 3) Damage reduced (14/14/14 -> 11/11/11)
ForHeavy Damage Reduced (1412ForHeavy Damage Reduced ( decreased, nerfSpecial1 (Level 3) Damage reduced (14/14/1411/11/11Special1 (Level 3) Damage reduced ( decreased, nerfSpecial 2 (Level 2) Damage Reduced (2521Special 2 (Level 2) Damage Reduced ( decreased, nerfSpecial 2 (Level 2) Verticality Increased (1617Special 2 (Level 2) Verticality Increased ( increased, buff

52Beatup changes

changedAdjusted Character Select Screen positioning for certain characters
removedRemoved the "Punishable By" indicator in Frame data mode
changedUpdated "Super Up!" Card art
changedUpdated "Soul Siphon" Card Art
changedForHeavy Damage Reduced (14 -> 12)

GENERAL CHANGES

  • Adjusted Character Select Screen positioning for certain characters

  • Counter text and other flavoured text has been readjusted

  • Removed the "Punishable By" indicator in Frame data mode

CARD CHANGES

  • Updated "Super Up!" Card art

  • Updated "Soul Siphon" Card Art

CHARACTER CHANGES

  • ForHeavy Damage Reduced (14 -> 12)

  • Special1 (Level 3) Damage reduced (14/14/14 -> 11/11/11)

  • Special 2 (Level 2) Damage Reduced (25 -> 21)

  • Special 2 (Level 2) Verticality Increased (16 -> 17)

  • Special 2 (Level 3) Damage Reduced (15/10/12 -> 13/8/10)

  • Special2 now stops all vertical momentum at the very start. This should help with rare situations where you would use it close to the ground, and consume an ability point but get put back into the idle state from hitting the ground.

  • Increased Endlag of Grave Digger [Down + Heavyair] by 12 Frames

  • Fixed bug where Grave Digger could cancel into itself

  • Special 1 (Level 1) Base Damage Decreased (20 -> 15)

  • Special 1 (Level 1) Static Damage Multiplier Increased (6x -> 9x)

  • Special 1 (Level 2) Base Damage Decreased (25-> 21)

  • Special 1 (Level 2) Static Damage Multiplier Increased (9x -> 11x)

  • Special 1 (Level 3) Base Damage Decreased (28-> 24)

  • Special 1 (Level 3) Static Damage Multiplier Increased (9x -> 14x)

  • Special 2 (Level 1) Damage Reduced (20 -> 12)

  • Special 2 (Level 2) Damage Increased (8/8 -> 8/10)

  • Special 2 (Level 2) Damage Increased (7/7/7 -> 7/7/10)

  • Spec2 (Level 3 (AIR)) Impact hit Damage Reduced (30 -> 24)

  • Added whiff SFX for Special 1 (Level 3) and Super

  • Throw no longer flips side normally

  • Super Damage Decreased (40/15 -> 35/15)

  • Increased Endlag of Lightair by 8 Frames

  • Increased Endlag of Heavyair by 4 Frames

  • Changed Skin #2 to be green. (Too much blue hues)

BUG FIXES

  • P2 side on character select now has the correct animations.

Source

Steam News / 3 March 2026

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