In this update6
Full notes
Full 4Wheel Challenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
- Performance
- Server
4Wheel Challenge changes
๐ฎ Multiplayer Mode Added to TEN LEVELS!
The biggest update to 4Wheel Challenge is here!
The Online Multiplayer mode is now available inside TEN LEVELS, bringing a new way to play: more chaotic, unpredictable and fun โ now with your friends.
๐ What's New in This Update
Ragdoll System (online mode exclusive)
Skins System (online mode exclusive)
Checkpoints in long levels (online mode exclusive)
Dynamic camera that reacts to impacts (online mode exclusive)
Advanced customization of multiplayer matches (online mode exclusive)
Combat system (punches and weapons), with new weapons added (online mode exclusive)
General gameplay and performance improvements
Massive code restructuring
๐ Project Direction Change
The project has evolved.
Initially conceived as an offline experience with multiple independent modes, 4Wheel Challenge now focuses 100% on online multiplayer, with constant updates and new content being added over time.
๐ ๏ธ Development
Multiplayer development began in January and was recently completed.
Due to the complexity of the implementation, virtually all of the game's code was rewritten โ work equivalent to approximately 1 year of development, condensed into less than 3 months.
โ ๏ธ Important Notices
Player collision is not 100% accurate, as it is synchronized over the network
Achievements only work in offline mode
Multiplayer mode may still have bugs and inconsistencies
The ragdoll system is not fully synchronized and may vary between players
Improvements and fixes will be applied continuously
๐ฌ Your feedback is essential
This is just the first version of multiplayer.
If you find bugs, have suggestions or ideas, share them โ it directly helps the evolution of the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
