Full notes
Full 4Wheel Challenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
4Wheel Challenge changes
Since the last post, I've been working practically every day on Multiplayer mode.
4Wheel Challenge was originally created as a fully offline game. There was no ready foundation for multiplayer, so to make it work I had to rewrite a large part of the game code — it was a much more complex process than I imagined.
Some games like Forager and Subnautica also faced difficulties when trying to add multiplayer after launch, precisely because they were initially designed for singleplayer. This made me realize the scale of the challenge I was facing.
But the good news is: Multiplayer is in its final phase and will be added this month.
And it doesn't come alone.
I'm adding several new features along with it:
Ragdoll system
Skin selection
Wheelchair selection
New weapons, like rocket launchers and proximity explosives
There are still adjustments and tests happening, but it's getting really fun.
Thank you for the support and patience. The chaos is almost online and you'll be able to blow up your friend :) Steam post image Steam post image Steam post image Steam post image Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
