Full notes
Full 4th Generation Warfare update
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What changed
- Gameplay
- Performance
- Compatibility
4th Generation Warfare changes
V1.05 Patch Log
Main improvements and bug corrections:
The name of the creator of a multiplayer game is now displayed in the list of online games. - Flags are displayed in the news preview to quickly see which country the news comes from. - There is a greater chance that a country will retaliate with a nuclear strike during a war. - You can now randomly choose the country played and the opponents. - More military bases in the UK - Fixed a bug that caused missiles to stick to the target without exploding. - Fixed a bug that caused all break-in attempts to automatically try a second time and succeed. - Players are no longer automatically placed in a team with other players in online games. - You can no longer destroy satellites with air units - There is no longer a crash when a player leaves a team in a multiplayer lobby. - The list of characters is now displayed correctly when they are in a team with other players in a multiplayer lobby. - Fixed game sorting and duplication in the multiplayer lobby list - Fixed the speed of level 1 tanks - The Kremlin has now the correct size and location in Moscow - Improvements and fixes when a character fires a rocket launcher - Fixed animation of police helicopter destruction (by rockets) - Fixed a bug that allowed to start a recruitment campaign even when the maximum number of characters was reached. - Various corrections in the network game
We would like to thank the gaming community and especially the beta testers for their collaboration in improving this game.
The 4GW development team
Source
Changelog.gg summarizes and formats this update. How we read updates.
