What changed
1 fix1 addition0 changes0 removals
fixedIt's been a while since the last update, so let me say this first: the game hasn't stopped. The demo is still in the works. But this post is about something else. A while ago, I made a promotional post about the game on Threads. Because the game uses AI-generated assets, comments came flooding in. The post was later taken down, and the account was suspended by the platform. I'd be lying if I said it didn't hurt. For a few days I just sank — I couldn't bring myself to touch the game, progress stalled, and I kept asking myself whether I had done something wrong. Slowly, I came around: I can't control how other people see this. All I can do is make the game as good as I can. So I'm not going to over-explain. I used AI — that's a fact. It's stated clearly on the store page, and I've never hidden it. Everyone has their own view on this, and I respect that. I just want to say one thing — through all the days of making this game, I've spent so much of my time on things that might never be noticed. The timing of a combat animation, reworked again and again. The ink-wash art, picked out piece by piece. More than seven hundred punctuation marks fixed in the script alone. Nobody asked me to do any of it. It's just that this is my game, and I want to do right by it. The game is called Wuxia Life. I didn't think much about the name at the time, but looking back now, making this game has itself been a chapter of my life. This is my life, and I just want to record it through this game. These past couple of days, I've been back at my desk. The demo is moving again at full speed, and the day it's ready, this is the first place you'll hear about it.
addedThank you to every one of you who has added Wuxia Life to your wishlist — there are more than 1,100 of you now. That means a lot to me right now. I will finish this game.
武俠人生 changes
fixedIt's been a while since the last update, so let me say this first: the game hasn't stopped. The demo is still in the works. But this post is about something else. A while ago, I made a promotional post about the game on Threads. Because the game uses AI-generated assets, comments came flooding in. The post was later taken down, and the account was suspended by the platform. I'd be lying if I said it didn't hurt. For a few days I just sank — I couldn't bring myself to touch the game, progress stalled, and I kept asking myself whether I had done something wrong. Slowly, I came around: I can't control how other people see this. All I can do is make the game as good as I can. So I'm not going to over-explain. I used AI — that's a fact. It's stated clearly on the store page, and I've never hidden it. Everyone has their own view on this, and I respect that. I just want to say one thing — through all the days of making this game, I've spent so much of my time on things that might never be noticed. The timing of a combat animation, reworked again and again. The ink-wash art, picked out piece by piece. More than seven hundred punctuation marks fixed in the script alone. Nobody asked me to do any of it. It's just that this is my game, and I want to do right by it. The game is called Wuxia Life. I didn't think much about the name at the time, but looking back now, making this game has itself been a chapter of my life. This is my life, and I just want to record it through this game. These past couple of days, I've been back at my desk. The demo is moving again at full speed, and the day it's ready, this is the first place you'll hear about it.
addedThank you to every one of you who has added Wuxia Life to your wishlist — there are more than 1,100 of you now. That means a lot to me right now. I will finish this game.
It's been a while since the last update, so let me say this first: the game hasn't stopped. The demo is still in the works. But this post is about something else. A while ago, I made a promotional post about the game on Threads. Because the game uses AI-generated assets, comments came flooding in. The post was later taken down, and the account was suspended by the platform. I'd be lying if I said it didn't hurt. For a few days I just sank — I couldn't bring myself to touch the game, progress stalled, and I kept asking myself whether I had done something wrong. Slowly, I came around: I can't control how other people see this. All I can do is make the game as good as I can. So I'm not going to over-explain. I used AI — that's a fact. It's stated clearly on the store page, and I've never hidden it. Everyone has their own view on this, and I respect that. I just want to say one thing — through all the days of making this game, I've spent so much of my time on things that might never be noticed. The timing of a combat animation, reworked again and again. The ink-wash art, picked out piece by piece. More than seven hundred punctuation marks fixed in the script alone. Nobody asked me to do any of it. It's just that this is my game, and I want to do right by it. The game is called Wuxia Life. I didn't think much about the name at the time, but looking back now, making this game has itself been a chapter of my life. This is my life, and I just want to record it through this game. These past couple of days, I've been back at my desk. The demo is moving again at full speed, and the day it's ready, this is the first place you'll hear about it.
Thank you to every one of you who has added Wuxia Life to your wishlist — there are more than 1,100 of you now. That means a lot to me right now. I will finish this game.