Full notes
Full 长生立志传 update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Events
- Performance
长生立志传 changes
The open demo has been available for over three weeks. We sincerely thank all players who tried the game, reported bugs and shared suggestions.
Version 0.15 is scheduled to release around June 15. Here are the update details:
Optimized dialogue system. Conversations are now differentiated based on each character's identity.
Added portrait customization. Players may change the appearances of the protagonist and intelligent NPCs.
- **Work in progress, release may be postponed**Added basic NPC AI. NPCs will cultivate their realms and attributes, and move around within designated areas according to their settings.
Added batch execution with selectable attempts. You can now perform Sect duties, seclusion, rest and other actions in bulk.
Added in-game calendar display, so you can track the passage of world time as you take actions.
Added full map of the Mortal Realm. Locked areas are currently inaccessible.
- **Work in progress, release may be postponed**Added artifact forging system. Forging results, affixes and equipment attributes depend on your forging proficiency.
Divination Rank now affects Psychic Power in combat. It determines initial Psychic Power and per-turn regeneration.
Wit now boosts skill experience gained from tasks. Higher Wit levels let you level up skills faster.
Added new enemy models. Rearranged monster groups and balanced stats for dungeons of different realms.
Added tooltips for all active effects. Some data will be further refined in future updates.
Added update log on the login screen to view patch notes.
Added contact entry on the login screen for one-click QQ group number copy.
Added tooltips for attribute entries across all interfaces, briefly explaining attributes and skill experience.
Adjusted damage and Psychic Power cost of Sect Secret Arts to match the revamped Psychic Power system.
Redesigned the Realm interface with exclusive dynamic backgrounds for each realm.
Revamped the dungeon system. Adjusted spawn locations. Dungeons are now divided by regions with exclusive difficulty and loot, replacing the old realm-based monster generation rules.
Revised task reward rules. Higher relevant skill levels yield better rewards and more skill experience.
Various minor optimizations and bug fixes.
Due to time and development constraints, we could not add more content this time. Planned storylines, new maps, characters and gameplay will be gradually rolled out over the next two months.
Source
Changelog.gg summarizes and formats this update. How we read updates.
