Full notes
Full 月之冕 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Security
- Maps
月之冕 changes
Moon Corona is currently in Early Access, and we have been continuously collecting suggestions and feedback from players across various channels.
Over the past week, we have made a series of adjustments and improvements to the overall gameplay experience based on your feedback. Please find the full details below:
Patch Notes – August 1
Added an option in Settings to change Hold-to-Sprint into Toggle Sprint.
Fixed an issue where the resolution could not be selected in Borderless mode.
Fixed an issue where the player's skeleton could occasionally become distorted after a Shadow Invasion.
Fixed an issue where the Adventure Manual would not display its content in some cases.
Fixed incomplete localization for the Elementalist's three elements.
Adjusted the text length and descriptions of the Elementalist's cards.
Patch Notes – August 2
Lowered the growth curve of Shadow Incursion monsters
Fixed the weapon type of the False Holy Ring
Added more guide crystal lamps to the Fortress
Fixed the unstable trigger on the Plague Doctor
Show all monsters' attack ranges when playing a movement card
Anti-aliasing can now be toggled on/off in Graphics settings
Adjusted the Heavy Armor class's innate cards
Patch Notes – August 3
Siphon Fruits no longer count toward the stat point allocation cap
Reworked the discard/draw card selection effect — fixed the issue where cards could not be selected when hand size was large
Fixed card dragging not following the cursor correctly at high resolutions
Fixed an abnormal display issue with the iron gate on Coffin Street
Fixed a gap/exploit in the bathhouse's invisible wall
Fixed an issue where the Hypocrite's Holy Ring could not kill the player themselves
Patch Notes 2.0 – August 3
Optimized the card selection interaction when discovering cards
Fixed a bug where the gamepad couldn't properly trigger lantern healing; pressing the X button now directly uses lantern healing
Fixed text issues on some cards
Added Siphon Echo and class advancement features to crystals outside Moonview Village
Added more hint crystal lamps in the Fortress
Adjusted Kara's quest line with more lenient conditions
Patch Notes – August 5
After being killed by Shadow Invasion, the next Shadow incursion will be weaker.
Added approximate drop area descriptions to upgrade materials.
Fixed memory corruption in death map data that could prevent new accounts from entering the Death Memory map.
Enlarged the clickable close area on the battle result screen.
Fixed cards disappearing when rebuilding the deck as the Heavy Armor class.
Modified Elena's Stasis Device submission storyline and moved it earlier.
Attempted to fix falling to death due to movement inside elevators.
Echoes now drop at the station position when killed by Shadow Invasion.
Added a new passive for the Grand Marshal, “Imperial Bulwark”: forces the player’s turn to end after every 12 cards played.
Fixed the Emergency Resupply card description not matching its actual effect.
- Significantly reduced the Priest's healing in the Fortress Cathedralincreased base HP, decreased base attack, increased base poise, and reduced Night Priest healing from 4 × 30% to 4 × 5%.
Adjusted the Gambler card “Loaded Dice” and the effects of its derivative cards.
Fixed the character disappearing after using the Blood Divination card.
Going-second cards now cost +1.
Added blur effects to foreground elements in the Fortress General's room and the southeast wall sections.
Optimized VFX for Magic Apprentice class cards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
