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Steam News4 August 20264d ago

Patch Notes – August 5

After being killed by Shadow Invasion, the next Shadow incursion will be weaker. Added approximate drop area descriptions to upgrade materials.

Full notes

Full 月之冕 update

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What changed

4 fixes3 additions5 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
addedAdded approximate drop area descriptions to upgrade materials.
fixedFixed memory corruption in death map data that could prevent new accounts from entering the Death Memory map.
fixedFixed cards disappearing when rebuilding the deck as the Heavy Armor class.
changedModified Elena's Stasis Device submission storyline and moved it earlier.
changedAttempted to fix falling to death due to movement inside elevators.
addedAdded a new passive for the Grand Marshal, “Imperial Bulwark”: forces the player’s turn to end after every 12 cards played.

月之冕 changes

addedAdded approximate drop area descriptions to upgrade materials.
fixedFixed memory corruption in death map data that could prevent new accounts from entering the Death Memory map.
fixedFixed cards disappearing when rebuilding the deck as the Heavy Armor class.
changedModified Elena's Stasis Device submission storyline and moved it earlier.
changedAttempted to fix falling to death due to movement inside elevators.
  1. After being killed by Shadow Invasion, the next Shadow incursion will be weaker.

  2. Added approximate drop area descriptions to upgrade materials.

  3. Fixed memory corruption in death map data that could prevent new accounts from entering the Death Memory map.

  4. Enlarged the clickable close area on the battle result screen.

  5. Fixed cards disappearing when rebuilding the deck as the Heavy Armor class.

  6. Modified Elena's Stasis Device submission storyline and moved it earlier.

  7. Attempted to fix falling to death due to movement inside elevators.

  8. Echoes now drop at the station position when killed by Shadow Invasion.

  9. Added a new passive for the Grand Marshal, “Imperial Bulwark”: forces the player’s turn to end after every 12 cards played.

  10. Fixed the Emergency Resupply card description not matching its actual effect.

  11. Significantly reduced the Priest's healing in the Fortress Cathedralincreased base HP, decreased base attack, increased base poise, and reduced Night Priest healing from 4 × 30% to 4 × 5%.
  12. Adjusted the Gambler card “Loaded Dice” and the effects of its derivative cards.

  13. Fixed the character disappearing after using the Blood Divination card.

  14. Going-second cards now cost +1.

  15. Added blur effects to foreground elements in the Fortress General's room and the southeast wall sections.

  16. Optimized VFX for Magic Apprentice class cards.

Source

Steam News / 4 August 2026

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