In this update15
Full notes
Full 月之冕 update
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What changed
- Performance
- Maps
- Gameplay
- Balance
- Store
- UI and audio
月之冕 changes
Thank you for your support of Moon Corona! We have implemented fixes, optimizations and content updates to the game.
I. New Content
New map areas unlocked: "Demosteel Fortress" and parts of "Leolas"
New classes unlocked: Gambler, Veiled Emissary
Added the card Enchantment system — find the corresponding landmark while exploring to unlock it
Steam Achievements are now supported
Steam Cloud Save is now supported
New localizations added: Korean, French, German, Traditional Chinese
New armor equipment obtainable in the open world
New cards obtainable in the open world
New shop inventory added
II. Experience Improvements
UI & Controls
Improved fonts and layout in the Warehouse, Job Change, class advancement, and Add Incense panels
Improved the starting class selection screen
Improved scroll-wheel precision in the weapon upgrade, Mark selection, deck building, and Job Change panels
Improved the attribute reset flow — added a cancel/confirm step
Increased the player's movement speed
Balance & Gameplay
Adjusted enemy distribution and combat engagement zones
Adjusted enemy item drops
Adjusted enemy material drop rates — rare enemy drop chances have been significantly increased
Adjusted the distribution and quantity of materials obtainable on maps
Adjusted the experience required for player level-ups
Adjusted how the Strength, Agility, Endurance, Intelligence, and Faith attributes scale their impact on combat stats
Reworked the effects and equip requirements of the Magic Apprentice Uniform, Iron Helmet, Rogue Coat, Battlefield Armor, Forest Warden Soft Armor, Mask, Nightfall Priest Robe, and Nightfall Priest Hood
Art & Audio
Improved footstep sound effects for different ground surfaces
Improved the route and visual presentation of the guidance system
Improved invisible walls across various maps
Reworked a large number of visual effects used by cards
Improved certain cutscene animations
Feature Improvements
Improved overall game frame rate
Echoes dropped on death will now be automatically picked up when the player moves close enough
In the deck building and combat panels, focus a card or weapon card and press Tab to view the detailed breakdown of its stats
Improved interaction logic for Marks, weapons, equipment, and Memory Space cards
Added fuzzy search to the deck building panel, supporting pinyin and initial-letter search
III. Bug Fixes
Cards & Weapons
Fixed an issue where the effects of "Polish Armor," "Battle Divination," and several other cards failed to trigger correctly
Fixed an issue where the effect duration and round count of "Chain Arrow" and similar cards were incorrect
Fixed an issue where the stats of "Heavy Armor Defense" and similar cards did not match their descriptions
Fixed an issue where certain weapon effects did not match their descriptions
Fixed an issue where the stats of "Magic Missile+" and similar cards were abnormal
Fixed an issue where the stack count of certain stackable effect cards did not match their descriptions
Fixed an issue where "Thrust" and similar cards could incorrectly damage the player when used on empty tiles
Fixed an issue where multiple cards in the "Stalwart Shout" series could not take effect simultaneously
Fixed an issue where the debuff icon for "Corrosive Seed" and similar effects did not match their text
Fixed an issue where the "Sleep" card could not be selected and discarded after using "Contingency Plan"
Fixed an issue where the text description of "Shield Bash+" did not match its actual effect
Fixed an issue where "Powder Keg" failed to deal damage and its explosion resolved at the wrong time
Fixed an issue where "Agile Steps" could trigger its effect without the player actually moving
Fixed an issue where abnormal damage resolution order in certain effects caused actual damage to be higher than intended
Fixed an issue where "Composure+" appeared in the deck without having been obtained
Fixed an issue where the range-insufficient prompt for certain weapon skills displayed abnormally
Added attack range descriptions to "Whirlwind Slash," "Valiant Roar," and similar cards
Added hover descriptions for effect icons on a large number of cards
Added clarification on the interaction between "Thunderra's Lightning Chain" damage bonus and "Shining Lucky Charm" stacking
Added clarification on the activation conditions for the Mask effect and the trigger conditions for "Venom Enchantment"
Added and improved effect descriptions for Incense items
Corrected text errors in the descriptions of several cards
Corrected ambiguous wording in the text of several Marks
Improved the clarity of descriptions for "Hold Position," "Battlefield Medal," and similar cards
Combat System
Fixed an issue where the displayed combat wave count did not match the actual wave count
Fixed an issue where the character remained in a frozen state after combat ended
Fixed an issue where the range display and hit detection of certain AoE attacks were abnormal
Fixed an issue where opening the card library during combat still allowed interaction with the combat panel
Fixed an issue where performing actions during a cutscene could cause the game to freeze
Fixed a progress issue caused by returning to the main menu during a Boss battle cutscene
Fixed a delay in damage resolution at the edges of the Arrow Rain attack range
Class System
Fixed an issue where certain class level-up and advancement rewards were missing
Fixed an issue where the advancement button state did not refresh after a class reached max level
Fixed an issue where the panel display did not refresh after a class was unlocked
Fixed an issue where card and weapon configurations were abnormal when leveling up certain classes
Fixed an issue where the card carry limit was abnormal when advancing the Archer Infantry class
Marks & Incense
Fixed an issue where the effective range of certain Mark effects did not match their descriptions
Fixed an issue where the text description and buff icon for "Arcane Rune" were inconsistent
Fixed an issue where the "Parasitic Seed" status could abnormally trigger the "Omniverse" Mark effect
Fixed an issue where the trigger condition for the "Slashing Intent" Mark did not match its description
Fixed an issue where the damage bonus effect of the Mark of the Pierce Master and Mark of the Blade Master was abnormally low
Fixed an issue where Marks from the previous class were not immediately removed after a Job Change
Maps & Scenes
Fixed incorrect invisible wall placement and incomplete boundary protection in several areas
Fixed character clipping, floating, and texture flickering issues in multiple scenes
Fixed abnormal interactions with ladders and elevators, including getting stuck while climbing
Fixed an issue where cleared enemies respawned after reloading a save
Fixed abnormal alert range and combat interaction triggers for certain enemies
Fixed abnormal character animations and facing direction in specific scenes
Fixed abnormal display of the equipped Mask in certain panels
Fixed abnormal character movement behavior after interacting with a save point
Fixed a perspective clipping issue in a specific area of the fortress
UI Display
Fixed misaligned and overlapping UI elements in certain panels
Fixed garbled item name text in item acquisition notifications
Fixed certain tooltip messages appearing repeatedly or failing to disappear
Fixed sluggish scrolling in the card library and deck building panels
Fixed the Lantern failing to display in certain areas
Fixed combat engagement buttons failing to display for certain enemies
Fixed inconsistent cost display for the "Movement Prep" Mark across different panels
Fixed an issue where multiple copies of the same weapon all displayed as "Equipped"
Fixed abnormal display of text item names for "Filthy Recipe" and similar items
Controls & Interaction
Fixed a potential freeze in the Adventure Log panel
Fixed an issue where creating a new save could skip the tutorial
Fixed an issue where the crystal interaction became unresponsive after a Job Change
Fixed abnormal filter state persistence in the deck building panel
Fixed unresponsive panel clicks in certain situations
Fixed the settings button on the game start screen navigating to the wrong page
Fixed an issue where text items and small enemy attack ranges conflicting prevented normal interaction
Saves & Progress
Fixed an issue where the camera transitioned abnormally after creating a new save
Audio
Fixed the crystal interaction sound effect playing repeatedly
Source
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