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Steam News31 July 20268d ago

Update Patch Notes

Thank you for your support of Moon Corona! We have implemented fixes, optimizations and content updates to the game. I.

In this update15

Full notes

Full 月之冕 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

63 fixes13 additions23 changes0 removals
  • Performance
  • Maps
  • Gameplay
  • Balance
  • Store
  • UI and audio
changedThank you for your support of Moon Corona! We have implemented fixes, optimizations and content updates to the game.
addedI. New ContentNew map areas unlocked: "Demosteel Fortress" and parts of "Leolas"
addedI. New ContentNew classes unlocked: Gambler, Veiled Emissary
addedI. New ContentAdded the card Enchantment system — find the corresponding landmark while exploring to unlock it
addedI. New ContentNew localizations added: Korean, French, German, Traditional Chinese
addedI. New ContentNew armor equipment obtainable in the open world

月之冕 changes

changedThank you for your support of Moon Corona! We have implemented fixes, optimizations and content updates to the game.
addedNew map areas unlocked: "Demosteel Fortress" and parts of "Leolas"
addedNew classes unlocked: Gambler, Veiled Emissary
addedAdded the card Enchantment system — find the corresponding landmark while exploring to unlock it
addedNew localizations added: Korean, French, German, Traditional Chinese

Thank you for your support of Moon Corona! We have implemented fixes, optimizations and content updates to the game.

I. New Content

  • New map areas unlocked: "Demosteel Fortress" and parts of "Leolas"

  • New classes unlocked: Gambler, Veiled Emissary

  • Added the card Enchantment system — find the corresponding landmark while exploring to unlock it

  • Steam Achievements are now supported

  • Steam Cloud Save is now supported

  • New localizations added: Korean, French, German, Traditional Chinese

  • New armor equipment obtainable in the open world

  • New cards obtainable in the open world

  • New shop inventory added

II. Experience Improvements

UI & Controls

  • Improved fonts and layout in the Warehouse, Job Change, class advancement, and Add Incense panels

  • Improved the starting class selection screen

  • Improved scroll-wheel precision in the weapon upgrade, Mark selection, deck building, and Job Change panels

  • Improved the attribute reset flow — added a cancel/confirm step

  • Increased the player's movement speed

Balance & Gameplay

  • Adjusted enemy distribution and combat engagement zones

  • Adjusted enemy item drops

  • Adjusted enemy material drop rates — rare enemy drop chances have been significantly increased

  • Adjusted the distribution and quantity of materials obtainable on maps

  • Adjusted the experience required for player level-ups

  • Adjusted how the Strength, Agility, Endurance, Intelligence, and Faith attributes scale their impact on combat stats

  • Reworked the effects and equip requirements of the Magic Apprentice Uniform, Iron Helmet, Rogue Coat, Battlefield Armor, Forest Warden Soft Armor, Mask, Nightfall Priest Robe, and Nightfall Priest Hood

Art & Audio

  • Improved footstep sound effects for different ground surfaces

  • Improved the route and visual presentation of the guidance system

  • Improved invisible walls across various maps

  • Reworked a large number of visual effects used by cards

  • Improved certain cutscene animations

Feature Improvements

  • Improved overall game frame rate

  • Echoes dropped on death will now be automatically picked up when the player moves close enough

  • In the deck building and combat panels, focus a card or weapon card and press Tab to view the detailed breakdown of its stats

  • Improved interaction logic for Marks, weapons, equipment, and Memory Space cards

  • Added fuzzy search to the deck building panel, supporting pinyin and initial-letter search

III. Bug Fixes

Cards & Weapons

  • Fixed an issue where the effects of "Polish Armor," "Battle Divination," and several other cards failed to trigger correctly

  • Fixed an issue where the effect duration and round count of "Chain Arrow" and similar cards were incorrect

  • Fixed an issue where the stats of "Heavy Armor Defense" and similar cards did not match their descriptions

  • Fixed an issue where certain weapon effects did not match their descriptions

  • Fixed an issue where the stats of "Magic Missile+" and similar cards were abnormal

  • Fixed an issue where the stack count of certain stackable effect cards did not match their descriptions

  • Fixed an issue where "Thrust" and similar cards could incorrectly damage the player when used on empty tiles

  • Fixed an issue where multiple cards in the "Stalwart Shout" series could not take effect simultaneously

  • Fixed an issue where the debuff icon for "Corrosive Seed" and similar effects did not match their text

  • Fixed an issue where the "Sleep" card could not be selected and discarded after using "Contingency Plan"

  • Fixed an issue where the text description of "Shield Bash+" did not match its actual effect

  • Fixed an issue where "Powder Keg" failed to deal damage and its explosion resolved at the wrong time

  • Fixed an issue where "Agile Steps" could trigger its effect without the player actually moving

  • Fixed an issue where abnormal damage resolution order in certain effects caused actual damage to be higher than intended

  • Fixed an issue where "Composure+" appeared in the deck without having been obtained

  • Fixed an issue where the range-insufficient prompt for certain weapon skills displayed abnormally

  • Added attack range descriptions to "Whirlwind Slash," "Valiant Roar," and similar cards

  • Added hover descriptions for effect icons on a large number of cards

  • Added clarification on the interaction between "Thunderra's Lightning Chain" damage bonus and "Shining Lucky Charm" stacking

  • Added clarification on the activation conditions for the Mask effect and the trigger conditions for "Venom Enchantment"

  • Added and improved effect descriptions for Incense items

  • Corrected text errors in the descriptions of several cards

  • Corrected ambiguous wording in the text of several Marks

  • Improved the clarity of descriptions for "Hold Position," "Battlefield Medal," and similar cards

Combat System

  • Fixed an issue where the displayed combat wave count did not match the actual wave count

  • Fixed an issue where the character remained in a frozen state after combat ended

  • Fixed an issue where the range display and hit detection of certain AoE attacks were abnormal

  • Fixed an issue where opening the card library during combat still allowed interaction with the combat panel

  • Fixed an issue where performing actions during a cutscene could cause the game to freeze

  • Fixed a progress issue caused by returning to the main menu during a Boss battle cutscene

  • Fixed a delay in damage resolution at the edges of the Arrow Rain attack range

Class System

  • Fixed an issue where certain class level-up and advancement rewards were missing

  • Fixed an issue where the advancement button state did not refresh after a class reached max level

  • Fixed an issue where the panel display did not refresh after a class was unlocked

  • Fixed an issue where card and weapon configurations were abnormal when leveling up certain classes

  • Fixed an issue where the card carry limit was abnormal when advancing the Archer Infantry class

Marks & Incense

  • Fixed an issue where the effective range of certain Mark effects did not match their descriptions

  • Fixed an issue where the text description and buff icon for "Arcane Rune" were inconsistent

  • Fixed an issue where the "Parasitic Seed" status could abnormally trigger the "Omniverse" Mark effect

  • Fixed an issue where the trigger condition for the "Slashing Intent" Mark did not match its description

  • Fixed an issue where the damage bonus effect of the Mark of the Pierce Master and Mark of the Blade Master was abnormally low

  • Fixed an issue where Marks from the previous class were not immediately removed after a Job Change

Maps & Scenes

  • Fixed incorrect invisible wall placement and incomplete boundary protection in several areas

  • Fixed character clipping, floating, and texture flickering issues in multiple scenes

  • Fixed abnormal interactions with ladders and elevators, including getting stuck while climbing

  • Fixed an issue where cleared enemies respawned after reloading a save

  • Fixed abnormal alert range and combat interaction triggers for certain enemies

  • Fixed abnormal character animations and facing direction in specific scenes

  • Fixed abnormal display of the equipped Mask in certain panels

  • Fixed abnormal character movement behavior after interacting with a save point

  • Fixed a perspective clipping issue in a specific area of the fortress

UI Display

  • Fixed misaligned and overlapping UI elements in certain panels

  • Fixed garbled item name text in item acquisition notifications

  • Fixed certain tooltip messages appearing repeatedly or failing to disappear

  • Fixed sluggish scrolling in the card library and deck building panels

  • Fixed the Lantern failing to display in certain areas

  • Fixed combat engagement buttons failing to display for certain enemies

  • Fixed inconsistent cost display for the "Movement Prep" Mark across different panels

  • Fixed an issue where multiple copies of the same weapon all displayed as "Equipped"

  • Fixed abnormal display of text item names for "Filthy Recipe" and similar items

Controls & Interaction

  • Fixed a potential freeze in the Adventure Log panel

  • Fixed an issue where creating a new save could skip the tutorial

  • Fixed an issue where the crystal interaction became unresponsive after a Job Change

  • Fixed abnormal filter state persistence in the deck building panel

  • Fixed unresponsive panel clicks in certain situations

  • Fixed the settings button on the game start screen navigating to the wrong page

  • Fixed an issue where text items and small enemy attack ranges conflicting prevented normal interaction

Saves & Progress

  • Fixed an issue where the camera transitioned abnormally after creating a new save

Audio

  • Fixed the crystal interaction sound effect playing repeatedly

Source

Steam News / 31 July 2026

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