What changed
1 fix4 additions4 changes0 removals
- Workshop
- Maps
- UI and audio
- Fixes
- Gameplay
changedUpdate v2.0 is live! Steam Workshop integration -- promised back in v1.7 and v1.8 -- is finally here, and the game now supports Korean, Traditional Chinese, and Simplified Chinese as well. The title screen and settings menu have been redesigned too. This is a big one.
added🔗 Steam Workshop Integration ・You can now publish your custom maps built in the Map Editor directly to Steam Workshop ・Before publishing, a preview thumbnail is captured automatically, and the flow includes tag organization and basic validation checks ・Browse and subscribe to maps shared by other players from the new in-game Workshop browser, and start playing right away ・The "time of day" tag in map search supports multiple selections, so you can filter for both "Morning Rush" and "Evening Rush" maps at once ・A guidelines agreement step and a report flow are included at publish time, aimed at keeping the community friendly and safe
changed🌐 Korean, Traditional Chinese, and Simplified Chinese Support (5 Languages Total) ・Every in-game text element -- menus, settings, route guidance, departure boards, the diagram view, and more -- has been fully translated ・The game's title now uses each region's local term (관제 시뮬레이터 / 調度模擬器 / 调度模拟器) ・Station announcement audio always plays in the language set for each map (Japanese or English); switching the UI language does not change the announcement language ・You can change the language at any time from the title screen or the in-game settings menu
changed📚 Help Site Redesign ・The help site is now available in all 5 languages: Japanese, English, Korean, Traditional Chinese, and Simplified Chinese ・The top page has been redesigned as a portal where you can browse articles by topic ・Light and dark themes are now supported, with automatic detection and a manual toggle ・👉 https://tadimaru.github.io/steam-support/
changed🎨 Title Screen Redesign ・A splash screen with the game logo now appears right after launch ・The main menu has been rebuilt as a vertical list of icon-based entries, with full keyboard navigation ・Selecting and confirming menu items now plays dedicated sound effects ・Company selection and map selection, previously two separate screens, are now combined into one
added⚙ Expanded Settings Menu ・The settings screen has a refreshed design with new options ・"Dropped Item Probability" and "Emergency Stop Probability" can now be adjusted with sliders ・Door re-opening probability is now also adjustable ・You can toggle block signal visibility on or off, making it easier to read maps with complex track layouts
鉄道運行管理シミュレーション changes
changedUpdate v2.0 is live! Steam Workshop integration -- promised back in v1.7 and v1.8 -- is finally here, and the game now supports Korean, Traditional Chinese, and Simplified Chinese as well. The title screen and settings menu have been redesigned too. This is a big one.
added🔗 Steam Workshop Integration ・You can now publish your custom maps built in the Map Editor directly to Steam Workshop ・Before publishing, a preview thumbnail is captured automatically, and the flow includes tag organization and basic validation checks ・Browse and subscribe to maps shared by other players from the new in-game Workshop browser, and start playing right away ・The "time of day" tag in map search supports multiple selections, so you can filter for both "Morning Rush" and "Evening Rush" maps at once ・A guidelines agreement step and a report flow are included at publish time, aimed at keeping the community friendly and safe
changed🌐 Korean, Traditional Chinese, and Simplified Chinese Support (5 Languages Total) ・Every in-game text element -- menus, settings, route guidance, departure boards, the diagram view, and more -- has been fully translated ・The game's title now uses each region's local term (관제 시뮬레이터 / 調度模擬器 / 调度模拟器) ・Station announcement audio always plays in the language set for each map (Japanese or English); switching the UI language does not change the announcement language ・You can change the language at any time from the title screen or the in-game settings menu
changed📚 Help Site Redesign ・The help site is now available in all 5 languages: Japanese, English, Korean, Traditional Chinese, and Simplified Chinese ・The top page has been redesigned as a portal where you can browse articles by topic ・Light and dark themes are now supported, with automatic detection and a manual toggle ・👉 https://tadimaru.github.io/steam-support/
changed🎨 Title Screen Redesign ・A splash screen with the game logo now appears right after launch ・The main menu has been rebuilt as a vertical list of icon-based entries, with full keyboard navigation ・Selecting and confirming menu items now plays dedicated sound effects ・Company selection and map selection, previously two separate screens, are now combined into one
Update v2.0 is live! Steam Workshop integration -- promised back in v1.7 and v1.8 -- is finally here, and the game now supports Korean, Traditional Chinese, and Simplified Chinese as well. The title screen and settings menu have been redesigned too. This is a big one.
🔗 Steam Workshop Integration ・You can now publish your custom maps built in the Map Editor directly to Steam Workshop ・Before publishing, a preview thumbnail is captured automatically, and the flow includes tag organization and basic validation checks ・Browse and subscribe to maps shared by other players from the new in-game Workshop browser, and start playing right away ・The "time of day" tag in map search supports multiple selections, so you can filter for both "Morning Rush" and "Evening Rush" maps at once ・A guidelines agreement step and a report flow are included at publish time, aimed at keeping the community friendly and safe
🌐 Korean, Traditional Chinese, and Simplified Chinese Support (5 Languages Total) ・Every in-game text element -- menus, settings, route guidance, departure boards, the diagram view, and more -- has been fully translated ・The game's title now uses each region's local term (관제 시뮬레이터 / 調度模擬器 / 调度模拟器) ・Station announcement audio always plays in the language set for each map (Japanese or English); switching the UI language does not change the announcement language ・You can change the language at any time from the title screen or the in-game settings menu
📚 Help Site Redesign ・The help site is now available in all 5 languages: Japanese, English, Korean, Traditional Chinese, and Simplified Chinese ・The top page has been redesigned as a portal where you can browse articles by topic ・Light and dark themes are now supported, with automatic detection and a manual toggle ・👉 https://tadimaru.github.io/steam-support/
🎨 Title Screen Redesign ・A splash screen with the game logo now appears right after launch ・The main menu has been rebuilt as a vertical list of icon-based entries, with full keyboard navigation ・Selecting and confirming menu items now plays dedicated sound effects ・Company selection and map selection, previously two separate screens, are now combined into one
🚦 Route Preview on Train Click ・Clicking a train icon now enters a preview mode that highlights the track circuits it's about to travel through ・Sections leading to a stop are shown in orange, and pass-through sections in light blue; press ESC or right-click anytime to return to the normal view ・In-game time pauses during the preview, so you can study the route at your own pace
⚙ Expanded Settings Menu ・The settings screen has a refreshed design with new options ・"Dropped Item Probability" and "Emergency Stop Probability" can now be adjusted with sliders ・Door re-opening probability is now also adjustable ・You can toggle block signal visibility on or off, making it easier to read maps with complex track layouts
🗺 Map Editor: New Import Feature ・An "Import" tab has been added to the Company category in the Map Editor ・You can now pull in train types and train classes already defined in another map, saving time when building multiple maps on the same line
🔧 Bug Fix ・Fixed a bug where reopening a departure board window mid-scenario would show trains that had already departed
Thank you for playing! We're continuing work on new content, and we'll share more details once it's ready to announce.