In this update5
Full notes
Full 懒惰军团养成记 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Commanders!
What changed
- Gameplay
- Performance
- UI and audio
- Compatibility
懒惰军团养成记 changes
Version 2.0.4 focuses on making the game smoother, more stable, and easier to read. This update improves long expedition sessions, high-density battles, inventory management, battle results, save protection, and Nightmare Rune gameplay.
Combat and Expedition Performance
Optimized multi-hit damage, DPS tracking, drop scanning, and Nightmare Rune triggers to reduce spikes during high-attack-speed battles.
Expedition routes now refresh only when needed, reducing unnecessary UI redraws and data processing.
Boss equipment, bulk chests, and guardian enemies now spawn across multiple frames to reduce stutter.
Fixed an issue where some enemies could occasionally appear without health bars during intense battles.
Inventory and Skill UI
Added lazy loading, frame-sliced preloading, and paged rendering to improve inventory responsiveness.
Merged duplicate refreshes and delayed equipment tooltip creation to reduce UI stutter with large inventories.
Class skill panels now update incrementally while preserving scroll position and collapsed sections.
Expedition Scenes and Drops
Expedition backgrounds and night assets now load on demand, reducing memory spikes during area transitions.
Improved decoration reuse and night-light updates to reduce node churn when changing areas.
Dropped equipment can now sleep, while bulk chests use fewer persistent effect nodes.
Save Data and Stability
Strengthened local recovery history, pre-update checkpoints, and save rescue tools to reduce the risk of abnormal overwrites.
Defeat, boss, planet, equipment, challenge, and tutorial progress now use merged writes and prefer combat idle windows.
A maximum 30-second save interval remains active during continuous combat to balance performance and data safety.
Nightmare Runes and Combat Feedback
Improved Nightmare Rune combat triggers, runtime adaptation, and save restoration.
Expanded defeat analysis and combat feedback to make team performance easier to understand.
Fixed enemies without death animations failing to finish their death sequence correctly.
Thank you for your continued feedback. We will keep monitoring long-session stability, save compatibility, and high-density combat.
— Lazy Legion Development Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
