Update log
Full 幻兽防线 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Maps
- Performance
- Balance
- Gameplay
Fixed the bug where characters would glitch when standing on the edge of slopes or stairs
Fixed the bug where monsters would get stuck when knocked back onto slopes
Fixed the bug where Dragon Palace pillars could be penetrated
Fixed the bug where guards summoned by Qingtong at map edges would remain motionless
Fixed the bug where the room would crash when Qingtong summoned guards in multiplayer mode
Fixed the display bug where newly joined characters would appear as Icarus in multiplayer mode
Optimized the issue of being unable to turn after jumping
Fixed the bug where jumping against barriers would cause foot clipping
Fixed the bug where holding jump could be exploited to climb walls
In multiplayer mode, optimized starting gold to balance the first wave of monster numbers
Fixed the bug where returning after switching characters in character selection would cause incorrect skill icon display in-game
Fixed the bug where characters would continue sliding forward due to inertia after stopping movement
Optimized the acceleration algorithm at the start of movement to prevent situations where players couldn't escape when surrounded by monsters
Added teammate ID display above heads in multiplayer mode
Removed physical collision for guards to prevent player clipping
Source
