幻兽防线
Steam News 24 February 20262mo ago

2.24 Small Patch Update

Fixed the bug where characters would glitch when standing on the edge of slopes or stairs Fixed the bug where monsters would get stuck when knocked back onto slopes Fixed the bug where Dragon Palace pillars could be pen…

Update log

Full 幻兽防线 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes1 addition2 changes1 removal
  • Fixes
  • Maps
  • Performance
  • Balance
  • Gameplay
fixedFixed the bug where characters would glitch when standing on the edge of slopes or stairs
fixedFixed the bug where monsters would get stuck when knocked back onto slopes
fixedFixed the bug where Dragon Palace pillars could be penetrated
fixedFixed the bug where guards summoned by Qingtong at map edges would remain motionless
fixedFixed the bug where the room would crash when Qingtong summoned guards in multiplayer mode
fixedFixed the display bug where newly joined characters would appear as Icarus in multiplayer mode
  1. Fixed the bug where characters would glitch when standing on the edge of slopes or stairs

  2. Fixed the bug where monsters would get stuck when knocked back onto slopes

  3. Fixed the bug where Dragon Palace pillars could be penetrated

  4. Fixed the bug where guards summoned by Qingtong at map edges would remain motionless

  5. Fixed the bug where the room would crash when Qingtong summoned guards in multiplayer mode

  6. Fixed the display bug where newly joined characters would appear as Icarus in multiplayer mode

  7. Optimized the issue of being unable to turn after jumping

  8. Fixed the bug where jumping against barriers would cause foot clipping

  9. Fixed the bug where holding jump could be exploited to climb walls

  10. In multiplayer mode, optimized starting gold to balance the first wave of monster numbers

  11. Fixed the bug where returning after switching characters in character selection would cause incorrect skill icon display in-game

  12. Fixed the bug where characters would continue sliding forward due to inertia after stopping movement

  13. Optimized the acceleration algorithm at the start of movement to prevent situations where players couldn't escape when surrounded by monsters

  14. Added teammate ID display above heads in multiplayer mode

  15. Removed physical collision for guards to prevent player clipping

Source

Steam News / 24 February 2026

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